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Showing posts with the label VFX

How to use Nuke’s terminal mode

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[ #Nuke ] In this tutorial Simon Jokuschies shows us a look at how to launch Nuke in terminal mode and how to create an animated rendering without using Nuke's graphical user interface. >> See Also: FaceBuilder for NUKE | building 3D models of human’s face from Photo in NUKE [post_ads] More Nuke tutorial [post_ads_2]

How to Use the Corona Volume Grid

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[ #CoronaRender ] Mograph+’s Kamel Khezri Shows How to Use the Corona Volume Grid for Rendering Smoke, Fire and Explosions. The tutorial is an expert from a larger course that offers 9 hours of Corona training for 3ds Max users. >> See Also: Corona Render 3.0 for 3ds Max with Nvidia AiDenoise [post_ads] More CORONA tutorial [post_ads_2]

How to auto-rig and simulate Plant simulation in Houdini

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[ #Houdini ] Fabricio Chamon shows us how to auto-rig and simulate Plant simulation in Houdini >> See Also: Cigarette Simulation in Houdini [post_ads] More Houdini tutorial [post_ads_2]

How to Use Bump and Screen Space Normals Together in Fusion 9

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[ #Fusion ] Con- Fusion shares the video about how to worl with Fusion’s Shader Node for Combining Bump and Screen Space Normals. >> See Also: DaVinci Resolve 15 with full Fusion built in [post_ads] More Fusion tutorial [post_ads_2]

How to Make Cinematic Energy Blasts in Blender

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[ #Blender ] In this exciting tutorial from Iridesium (aka Joel Adams), you will learn how to make your very own cinematic science fiction energy blasts! >> See Also: Using Corona Render With Blender [post_ads] More Blender tutorial [post_ads_2]

How to render RealFlow particles and meshes with Renderman, Mantra, krakatoa, Arnold

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[ #RealFlow ] Luis Miguelma has shared a numerous videos showing how to import and render RealFlow meshes or particles with different kind of renders engines such as Renderman, Mantra, krakatoa, Arnold >> See Also: .rpc Particle Coloring Basics in VRay Maya | RealFlow by Catalysee How to import a RealFlow alembic mesh sequence in Maya How to render meshes and particles with Renderman by using RFConnect in Maya 1 How to render meshes with Arnold by using RFConnect in 3dsmax How to render Alembic mesh sequence with Mantra – Houdini How to render RealFlow particles with Krakatoa in Maya 1 How to render particles in Krakatoa Maya 2 How to render particles in Renderman by using RFConnect in Maya How to render Alembic particle sequence with Mantra – Houdini [post_ads] More RealFlow tutorial [post_ads_2]

How to Alembic Caching a PDI scene in Maya

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[ #Pulldownit ] Esteban Cuesta posted a video Pulldownit tutorial on how to Alembic Caching a destruction scene so there is one single mesh for each fracture object >> See Also: Pulldownit 4 for Maya [post_ads] More Pulldownit tutorial [post_ads_2]

Creating Cinematic Explosions in Blender with Smoke Simulations

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[ #Blender ] Joel Adams shows us how to create huge explosions with Blender using Smoke Simulations. >> See Also: Advanced Sculpting in Blender [post_ads] More Blender tutorial [post_ads_2]

Animation tutorial: Populating stadiums with Golaem for Maya

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[ #Golaem ] In this Animation, VFX tutorial We'll learn how to use Golaem - a crowd Population tool for Maya to populate a stadium with an animated crowd. >> See Also: Golaem 6.0.1 for Autodesk Maya 2015 - 2017 [post_ads] More Golaem Crowd tutorial [post_ads_2]

Creating Procedural Growth Effect in thinkingParticles

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[ #VFX ] Wallace shows us how to rig a procedural growth FX build inside of Thinking Particles and 3ds Max. >> See Also: thinkingParticles for 3ds Max Tutorial: Mesh Reconstruction Effect [post_ads] More thinkingParticles tutorial [post_ads_2]

Electricity Generator in Houdini

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[ #Houdini ] Tim van Helsdingen has shared a new Houdini tutorial on how to make a electricity generator HDA. Tutorial goes in to detail on how to build the assets and how you could expand on top of it. Project file can be downloaded here ! >> See Also: SOPGI for Houdini [post_ads] More Houdini tutorial [post_ads_2]

RayFire Old (1.71) vs New (1.81) dynamic simulation workflow

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[ #Rayfire ] RayFire creator, MirVadim shares the comparison of Old (1.71) Floater based simulation workflow and New (1.81) Object\Modifier based simulation workflow. And look like it's much more flexible simulation setup >> See Also: RayFire tutorial: Creating Trace Map [post_ads] More Rayfire tutorial [post_ads_2]

How to work with Smart Vectors in Nuke

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[ #VFX ] This video tutorial Chris Wetherly will showcase the power and efficiency of Smart Vectors in Nuke, to help address common workflow problems faced by compositing artists. He’ll also dive into some examples of how Smart Vectors can help get you to a finalized shot faster than before. >> See Also: FaceBuilder for NUKE [post_ads] More Compositing tutorial [post_ads_2]

Compositing Large Scale Explosions in After Effects

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[ #AfterEffects #VFX #explosion #Compositing #Tutorial ] In this tutorial, Alan Fire shows us how to layer several of our Explosions Vol. 2 elements in a scene and blending them against a bright, sunny background. >> See Also: Making Volcanos in After Effects [post_ads] The Tutorial Focuses On: Setting up back-to-back explosions within a shot Color matching shadows in your VFX to the shadows in the background plate Slightly lowering VFX quality when it’s a higher resolution than the scene footage Adding light wrap to blend against a blue sky Creating interaction between the explosions Using shift channels instead of blending modes Placing smoke, dust, and shock waves for final, realistic touches More After Effects tutorial [post_ads_2]

Creating Disintegration Effects in Blender

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[ #Blender #Animation #VFX #Tutorial ] In this tutorial, we learn from CG Geek how to simulate a disintegration effect with Blender under 10 Minutes! He also explains how we can create a live footage of it in animation. The project files are available for download . >> See Also: Create and Render a Paint Splash in Blender [post_ads] More Blender tutorial [post_ads_2]

Compositing Aerial Explosions in Nuke

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[ #Compositing #Nuke #explosion #Smoke #Fire #Tutorial ] In this tutorial, Anthony Thomas shows us how to layer Aerial Explosion elements in 3D space, along with different techniques to block out our VFX where they don't need to be seen. >> See Also: Trick For Water Dribble In Nuke [post_ads] More Compositing tutorial [post_ads_2]

Trick For Water Dribble In Nuke

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[ #Nuke #WaterSurface #Compositing #VFX #Tutorial ] Hugo Guerra goes over a quick trick for making realistic rain using 2.5D techniques in Nuke. By using the UVs and geometry cache of a CG character he projects the rain 2D element on the surface of the characters. >> See Also: Removing Salt and Pepper Noise in Nuke [post_ads] More Nuke tutorial [post_ads_2]

Combining Maya MASH with BIFROST for VFX

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[ #Maya #Bifrost #VFX #Tutorial ] Phil Radford shares in this video the dynamic properties of BIFROST and explains how we can combine it with a MASH network for visual effects. >> See Also: Animating with MASH Flight and Radial Field in Maya [post_ads] More Bifrost tutorial [post_ads_2]

Making Volcanos in After Effects

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[ #AfterEffect #Simulation #VFX #MotionGraphics #Tutorial] In this After Effects tutorial, Caleb Ward shows us how we can create an epic volcano scene in After Effects. The project files are available for download here . >> See Also: Creating 3D Particles with Stardust in After Effects 2 [post_ads] More After Effect tutorial [post_ads_2]