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Showing posts with the label Maya

Orc Warrior - Skin Shading in Arnold/ORC Skin Shader Breakdown

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[ #texture #Zbrush #Arnold #Maya #Mudbox, ] Continuing with the sculpt was done in 2016, Rohit Singh came back with his project "Orc Warrior" in body Textures and Shading with Arnold, Used XYZ maps to enhance the details, Mudbox to texture the character and Arnold for rendering. In this Video, he is going to show you the skin shading breakdown inside Maya using Arnold renderer, how he used texture maps in rendering Orc Skin by using Standard Surface shader and so on... >> See Also: Understanding Standard Hair Shader in Arnold for Maya [post_ads] More Arnold tutorial [post_ads_2]

How to use Triangles for Modeling

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[ #Modeling ] New tutorial from Flipped Normals on the secrets of Using Triangles for Modeling. Check it out! [post_ads] More Modeling tutorial [post_ads_2]

How to Alembic Caching a PDI scene in Maya

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[ #Pulldownit ] Esteban Cuesta posted a video Pulldownit tutorial on how to Alembic Caching a destruction scene so there is one single mesh for each fracture object >> See Also: Pulldownit 4 for Maya [post_ads] More Pulldownit tutorial [post_ads_2]

Maya MASH and NCloth Workflow

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[ #adskMaya ] Damon Lavenski will take you through an iterative process using nCloth to drive a chain mail created with a MASH network >> See Also: Download Instance Along Curve Patch 1.1.0 for Autodesk Maya [post_ads] More NCloth tutorial [post_ads_2]

Creating Leaf Shader from Photography

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[ #ArnoldforMaya ] Brent LeBlanc goes over how to create your own material channel passes from photography without the need of buying scans or textures online. He will go through each channel pass and how to compose it all together in Maya using Arnold 5. >> See Also: Arnold Render v5.0 What's new video [post_ads] More Arnold for Maya tutorial [post_ads_2]

Creature Shading Tutorial: Sub Surface Materials in V-Ray for Maya

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[ #VRayforMaya ] In this creature shading tutorial, We'll Learn how to set up a sub surface shading network in Vray for Maya using the Fast SSS material and a system of blends and coats >> See Also: V-Ray Next for Autodesk Maya [post_ads] More V-Ray for Maya tutorial [post_ads_2]

Maya MASH and Bifrost tutorial: Creating Blocky Ocean

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[ #Bifrost ] Maya MASH and Bifrost tutorial about Creating Blocky Ocean. It shows how to use MASH and Bifrost together to create a plastic toy ocean >> See Also: Create Procedural Braids with Braid Maker V1.0 for Maya [post_ads] More MASH tutorial [post_ads_2]

Creating Plexus Effect using MASH in Maya

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[ # ] Carlos Alvarez Velazquez shows us how to work With Particles, Dynamics, MASH and V-Ray to Create a Plexus Effect in Maya [post_ads] More Autodesk Maya tutorial [post_ads_2]

Sliding Objects Across Surfaces with Mash in Maya

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[ #Maya @Mash #Animation #Crowd #Simulation #Tutorial ] Watch as Lee Fraser from Audtodesk share with us in this tutorial how we can use Mash in Maya to animate objects that slide across surfaces. He does it in such a way that control over the whole system is still possible even after the effect has been done. >> See Also: Combining Maya MASH with BIFROST for VFX [post_ads] More Maya tutorial [post_ads_2]

Working With Displacement in Redshift for Maya

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[ #Maya #Modeling #Redshift #Tutorial ] In this video, Saul Espinosa shows how to use displacement in the Redshift plugin for Maya. He covers all that relates to displacement-rendering in redshift, including heightfield and vector displacement. >> See Also: Houdini Sim to Rendering MotionBlur with Redshift in Maya [post_ads] More Maya tutorial [post_ads_2]

Creating Hairstyles with Yeti Maya & Zbrush

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[ #Yeti #Maya #Zbrush #HairFur #Character #Tutorial ] Film Anim shows how we can create a hairstyle using the Yeti plugin for Maya & Zbrush FiberMesh. In the first part of the tutorial, he covers how to use Maya Curves with Yeti and then shows how we can use the FiberMesh to create custom brushes in Zbrush that works well with FiberMesh (IMHO). There is a 2 minute clip recorded with Zbrush Forward History where you can see all the creation of the hairstyle. Then he exports the FiberMesh as curves to Maya. In the third and final part, he puts it all together. >> See Also: Clumps and Hair details with Yeti for Maya [post_ads] More Yeti tutorial [post_ads_2]

Combining Maya MASH with BIFROST for VFX

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[ #Maya #Bifrost #VFX #Tutorial ] Phil Radford shares in this video the dynamic properties of BIFROST and explains how we can combine it with a MASH network for visual effects. >> See Also: Animating with MASH Flight and Radial Field in Maya [post_ads] More Bifrost tutorial [post_ads_2]

Animating Object Movements through Paint FX grass in Maya

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[ #Maya #Animation #Maya #Simulation #FX #Tutorial ] Calvin Bacon shares with us how we can animate objects that move/collide through the Paint FX grass simulation in Maya. >> See Also: Animating Characters into Dissolving Particles in Maya [post_ads] More Maya tutorial [post_ads_2]

Rendering Wireframes with Arnold in Maya 2018

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[ #Arnold #Maya #Rendering #Tutorial ] In this video tutorial, Academic Phoenix teaches us how to use Arnold's aiComposite and aiWireframe in Maya 2018. She explains how we can create a wireframe shader and composite it into a final image. This is trick is very helpful to show off models in your demo reel. >> See Also: Understanding Standard Hair Shader in Arnold for Maya [post_ads] More Arnold for Maya tutorial [post_ads_2]

Understanding Standard Hair Shader in Arnold for Maya

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[ #Arnold #Maya #HairFur #Shader #Tutorial ] In this tutorial which is a part of " Comprehensive introduction to Arnold 5 for Maya " course , MographPlus shows us how to use the amazing Standard Hair Shader in Arnold for Maya. >> See Also: Realistic Hair Shading using Arnold with Maya 2017 [post_ads] More Arnold tutorial [post_ads_2]

Creating Eyebrows with Yeti in Maya

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[ #Maya #Yeti #Zbrush #HairFur #Tutorial ] Film Anim shares with us his workflow for creating eye-brows on his human model which he created using Zbrush. He does this by using Yeti inside Maya. >> See Also: Yeti Hair Creation for Maya | Building the first graph [post_ads] More Maya tutorial [post_ads_2]