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Showing posts with the label Arnold for Maya

Orc Warrior - Skin Shading in Arnold/ORC Skin Shader Breakdown

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[ #texture #Zbrush #Arnold #Maya #Mudbox, ] Continuing with the sculpt was done in 2016, Rohit Singh came back with his project "Orc Warrior" in body Textures and Shading with Arnold, Used XYZ maps to enhance the details, Mudbox to texture the character and Arnold for rendering. In this Video, he is going to show you the skin shading breakdown inside Maya using Arnold renderer, how he used texture maps in rendering Orc Skin by using Standard Surface shader and so on... >> See Also: Understanding Standard Hair Shader in Arnold for Maya [post_ads] More Arnold tutorial [post_ads_2]

Creating Leaf Shader from Photography

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[ #ArnoldforMaya ] Brent LeBlanc goes over how to create your own material channel passes from photography without the need of buying scans or textures online. He will go through each channel pass and how to compose it all together in Maya using Arnold 5. >> See Also: Arnold Render v5.0 What's new video [post_ads] More Arnold for Maya tutorial [post_ads_2]

Creating Glass with Arnold's aiStandardSurface in Maya 2018

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[ #Material #ArnoldforMaya #Shader #Tutorial ] Academic Phoenix Plus shows how we can create glass using Arnold's aiStandardSurface in Maya 2018. We will go over shaders, transmission, opacity, and more. >> See Also: Rendering Wireframes with Arnold in Maya 2018 [post_ads] More Arnold for Maya tutorial [post_ads_2]

Rendering Wireframes with Arnold in Maya 2018

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[ #Arnold #Maya #Rendering #Tutorial ] In this video tutorial, Academic Phoenix teaches us how to use Arnold's aiComposite and aiWireframe in Maya 2018. She explains how we can create a wireframe shader and composite it into a final image. This is trick is very helpful to show off models in your demo reel. >> See Also: Understanding Standard Hair Shader in Arnold for Maya [post_ads] More Arnold for Maya tutorial [post_ads_2]