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Showing posts with the label Smoke

How to Use the Corona Volume Grid

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[ #CoronaRender ] Mograph+’s Kamel Khezri Shows How to Use the Corona Volume Grid for Rendering Smoke, Fire and Explosions. The tutorial is an expert from a larger course that offers 9 hours of Corona training for 3ds Max users. >> See Also: Corona Render 3.0 for 3ds Max with Nvidia AiDenoise [post_ads] More CORONA tutorial [post_ads_2]

Creating Cinematic Explosions in Blender with Smoke Simulations

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[ #Blender ] Joel Adams shows us how to create huge explosions with Blender using Smoke Simulations. >> See Also: Advanced Sculpting in Blender [post_ads] More Blender tutorial [post_ads_2]

Creating Smoke & Clouds in Cinema 4D without Plugins

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[ #Cinema 4D ] Athanasios Pozantzis shows you how to create Smoke and Clouds using Cinema 4D without Plugins. This is the first instalment of a series of videos dealing with the subject, and will focus on the process of setting up static Smoke and clouds but will NOT deal with moving smoke plumes or more complex effects. Download project file here and Here >> See Also: Tips: Creating animated Wave Displacer in Cinema 4D, Octane [post_ads] More Cinema 4D tutorial [post_ads_2]

Compositing Aerial Explosions in Nuke

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[ #Compositing #Nuke #explosion #Smoke #Fire #Tutorial ] In this tutorial, Anthony Thomas shows us how to layer Aerial Explosion elements in 3D space, along with different techniques to block out our VFX where they don't need to be seen. >> See Also: Trick For Water Dribble In Nuke [post_ads] More Compositing tutorial [post_ads_2]

Simulating Golden Smoke in Cinema 4D

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[ #Cinema4D #Simulation #Smoke #Tutorial ] Nico shares with us in this video, how he creates an object with a golden smoke effect in Cinema 4D. His inspiration for the tutorial came from the work of ÄŚrtomir Just . >> See Also: Creating an illuminated Flower in Cinema 4d [post_ads] More Cinema 4D tutorial [post_ads_2]