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Showing posts with the label destruction

How to Alembic Caching a PDI scene in Maya

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[ #Pulldownit ] Esteban Cuesta posted a video Pulldownit tutorial on how to Alembic Caching a destruction scene so there is one single mesh for each fracture object >> See Also: Pulldownit 4 for Maya [post_ads] More Pulldownit tutorial [post_ads_2]

RayFire Old (1.71) vs New (1.81) dynamic simulation workflow

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[ #Rayfire ] RayFire creator, MirVadim shares the comparison of Old (1.71) Floater based simulation workflow and New (1.81) Object\Modifier based simulation workflow. And look like it's much more flexible simulation setup >> See Also: RayFire tutorial: Creating Trace Map [post_ads] More Rayfire tutorial [post_ads_2]