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Showing posts with the label texture

Orc Warrior - Skin Shading in Arnold/ORC Skin Shader Breakdown

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[ #texture #Zbrush #Arnold #Maya #Mudbox, ] Continuing with the sculpt was done in 2016, Rohit Singh came back with his project "Orc Warrior" in body Textures and Shading with Arnold, Used XYZ maps to enhance the details, Mudbox to texture the character and Arnold for rendering. In this Video, he is going to show you the skin shading breakdown inside Maya using Arnold renderer, how he used texture maps in rendering Orc Skin by using Standard Surface shader and so on... >> See Also: Understanding Standard Hair Shader in Arnold for Maya [post_ads] More Arnold tutorial [post_ads_2]

Introduction to Mari

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[ #Texturing ] Video tutorial from Flipped Normals covering everything you need to know in order to get started with Mari 4 from the Foundry. Check it out! >> See Also: Foundry Mari 4.0 [post_ads] More Texturing tutorial [post_ads_2]

Creating Worn-out Edges in Octane Render for Cinema 4D

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[ #Cinema4D #Modeling #Material #texture #Rendering #OctaneforCinema4D #Tutorial ] In this brief tutorial, Authur Whitehead shares with us how we can use the dirt node as a mask to direct bump maps on the edges of an object in Cinema 4D. This effect creates a worn-out effect that can be applied to various workflows. The HDRI used was gotten from here , while the texture was taken from Poligon . >> See Also: Making Advanced Octane Shaders in Cinema 4D | Part 2 [post_ads] More Cinema 4D tutorial [post_ads_2]

Creating the Iceland Cliff Material with Daniel Thiger

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[ #SubstanceDesigner #Material #texture #Modeling #Photorealistic #Environment #Tutorial ] Allegorithmic shares with us in this live stream, how they create a rocky cliff from scratch with Substance Designer. >> See Also: Creating a Scandinavian Forest with Photogrammetry and Substance Designer [post_ads] More Substance Designer tutorial [post_ads_2]

Animating with Water in Cinema 4D

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[ #Cinema 4D #Animation #texture #Tutorial ] Nico shares with us how to create a text with an animated water surface. This effect is useful as it can be applied to just any other project. It requires as a rule of thumb, enough subdivisions on the surface. >> See Also: Using xpStrangeAttractors for Particle Animation in Cinema 4D | XParticles [post_ads] More Cinema 4D tutorial [post_ads_2]

Creating Embroidery work in Houdini

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[ #Houdini #Material #texture #Tutorial ] Entagma shows us in this tutorial how to create a stitching pattern similar to a sewing machine work in Houdini. According to them, it isn’t too complicated once you’ve figured out how to make the stitches run into a certain direction. In the video, they go over the basic setup and show how we can create a single spline for each stitch. 00:24 - Initial Setup 02:26 - Creating The Control Volume 04:18 - "Stealing" Tangents 06:20 - Color Fixes & Clustering 09:31 - Shaping The Stitches >> See Also: Procedural Modeling Of Water Droplets in Houdini [post_ads] More Houdini tutorial [post_ads_2]