Posts

Showing posts with the label Shader

Material Basics in Redshift Renderer for Cinema 4D Tutorial

Image
[ #Redshift ] In this tutorial we'll be making and using a simple and versatile material preset for Redshift renderer in Cinema 4d. You can also download the preset here ! >> See Also: Redshift Blog [post_ads] More Redshift tutorial [post_ads_2]

Creating Leaf Shader from Photography

Image
[ #ArnoldforMaya ] Brent LeBlanc goes over how to create your own material channel passes from photography without the need of buying scans or textures online. He will go through each channel pass and how to compose it all together in Maya using Arnold 5. >> See Also: Arnold Render v5.0 What's new video [post_ads] More Arnold for Maya tutorial [post_ads_2]

Creature Shading Tutorial: Sub Surface Materials in V-Ray for Maya

Image
[ #VRayforMaya ] In this creature shading tutorial, We'll Learn how to set up a sub surface shading network in Vray for Maya using the Fast SSS material and a system of blends and coats >> See Also: V-Ray Next for Autodesk Maya [post_ads] More V-Ray for Maya tutorial [post_ads_2]

Metal Material in Octane 3.08 for Cinema 4D

Image
[ #Cinema4D ] A video from Silverwing about Metal Material in Octane 3.08 >> See Also: Tips: Creating animated Wave Displacer in Cinema 4D, Octane [post_ads] More Octane for Cinema 4D tutorial [post_ads_2]

Making Clay or Override Materials in Cinema 4D

Image
[ #Cinema4D #Shader #Rendering #Tutorial ] In this quick Tutorial Uwe Schweer-Lambers from Equiloud shows us how to make a useful clay or override material in Cinema 4D. Basically, this is simply a combination of a Fresnel shader with an Ambient Occlusion. Lights could be introduced into the scene, but it would also work without it and the best results are achieved using the Physical Renderer. >> See Also: Global Illumination Explained | V-Ray for Cinema 4d [post_ads] More Cinema 4D tutorial [post_ads_2]

Create and Render a Paint Splash in Blender

Image
[ #Blender #Modeling #Animation #Particle #Shader #Photorealistic #Tutorial ] Gleb Alexandrov shares with us an easy method of creating a paint splash effect in Blender. You may have thought of fluid simulation, but an even easier way would be to use particles, force fields and metaballs. >> See Also: Working with Retopoflow 2.0 Demo for Blender [post_ads] More Blender tutorial [post_ads_2]

Creating Realistic Chess Set in Octane Render

Image
[ #Cinema4D #Octane #Shader #Material #Rendering #Tutorial ] Arthur Whitehead shows us in this tutorial how we can set a Chess board in Cinema 4d within 3 minutes. He explains to us about the texturing as well as the lighting and goes over few tricks involving the node editor and show you how he went about getting final image. >> See Also: Making Advanced Octane Shaders in Cinema 4D | Part 2 [post_ads] More Cinema 4D tutorial [post_ads_2]

Making Advanced Octane Shaders in Cinema 4D | Part 2

Image
[ #Cinema4D #Shader #Particle #Tutorial ] In this video, David Ariew shows how we can create a dust shader that can be applied over a dark glass material. This shader covers surfaces by using multiple dirt nodes and mix textures, as well as a falloff node as a slope to art direct areas that the dust would naturally gather. After that, he shows how to generate a grungy gold shader with complex details. In case you missed the introductory part of this tutorial, you can access it here . >> See Also: Working With Redshift Advanced Materials & Node Graph [post_ads] More Cinema 4D tutorial [post_ads_2]

Creating Advanced Octane Shaders | Part 1

Image
[ #Cinema4D #Material #OctaneforCinema4D #Shader #Tutorial ] In Part 1 of this Cinema 4D Octane Render tutorial series, David Ariew shows us both the old and new ways of creating anisotropic shaders, as well as common problems with glass, creating a studio setup, horizontal lens flares, some HDRI hacks, and a wet pavement look. >> See Also: Creating Oil-Slick Materials with Octane for Cinema 4D [post_ads] More Octane for Cinema 4D tutorial [post_ads_2]

Creating Glass with Arnold's aiStandardSurface in Maya 2018

Image
[ #Material #ArnoldforMaya #Shader #Tutorial ] Academic Phoenix Plus shows how we can create glass using Arnold's aiStandardSurface in Maya 2018. We will go over shaders, transmission, opacity, and more. >> See Also: Rendering Wireframes with Arnold in Maya 2018 [post_ads] More Arnold for Maya tutorial [post_ads_2]

Creating Glass Dispersion Shader with Eevee in Blender

Image
[ #Eeve #Shader #Material #Blender #BlenderCycles #Lighting #Rendering #Tutorial ] In this video, Blazraidr explains how we can create a dispersion shader that works in realtime in the new Eevee viewport in Blender, and also with the Cycles render engine. The HDRI link can be gotten from here. >> See Also: Simulating Ocean Waves in Blender [post_ads] More Blender Cycles tutorial [post_ads_2]

Understanding Standard Hair Shader in Arnold for Maya

Image
[ #Arnold #Maya #HairFur #Shader #Tutorial ] In this tutorial which is a part of " Comprehensive introduction to Arnold 5 for Maya " course , MographPlus shows us how to use the amazing Standard Hair Shader in Arnold for Maya. >> See Also: Realistic Hair Shading using Arnold with Maya 2017 [post_ads] More Arnold tutorial [post_ads_2]