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Showing posts with the label Houdini

Generate Houdini Wires With Clarisse Point Clouds

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[ #Houdini ] Learn how to create and drive a Houdini Wire generator from Clarisse painted particles. >> See Also: How RodeoFX Create Visual Effects for Game of Thrones Season 6 using Houdini [post_ads] More Houdini tutorial [post_ads_2]

Animation of volumetric objects in Houdini

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[ #Animation #Houdini ] In this tutorial, Anton Grabovskiy shows you how to create and controll animation of volumetric objects in Houdini, from Curves to Clouds. Check out the Scene file HERE. >> See Also: Creating A Fully Controllable Infection Effect In Houdini [post_ads] More Houdini tutorial [post_ads_2]

Creating A Fully Controllable Infection Effect In Houdini

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[ #Houdini ] The internet is chock-full of tutorials that cover growth and infection effects, and most center around SideFX Houdini .  Fabricio Chamon Shows How to Create an Infection Effect Using Solver SOP and VEX in SideFX Houdini .  Fabricio Chamon  walks us through creating a great-looking infection or spreading effect and is one of the only tutorials that covers the topic from zero to completed final asset. The tutorial shows how to create an art-directable growth effect that is much more than just procedurally altering the texture. >> See Also:  Creating a 3D Frost Solver for animation with Houdini [post_ads] More tutorial [post_ads_2 ]

Creating a 3D Frost Solver for animation with Houdini

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[ #Houdini ]  Junichiro Horikawa Details How to Create a 3D Frost Solver Based on a 2D Algorithm. >> See Also:  How to auto-rig and simulate Plant simulation in Houdini [post_ads] More Houdini  tutorial [post_ads_2]

How to auto-rig and simulate Plant simulation in Houdini

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[ #Houdini ] Fabricio Chamon shows us how to auto-rig and simulate Plant simulation in Houdini >> See Also: Cigarette Simulation in Houdini [post_ads] More Houdini tutorial [post_ads_2]

Visualizing a Parametric Magnetic Field With Houdini

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[ #Houdini ] Junichiro Horikawa covers How to Create a Magnetic Field Using SideFX Houdini. >> See Also: Houdini tutorial: Create Organic Text using Vex Code by Hai Le [post_ads] J unichiro Horikawa is an Architectural programmer, designer, and an overall parametric design wizard.   Download the project file  for the field visualization tutorial here. More tutorial [post_ads_2]

How to bring Terrain Data from Houdini to UNITY Workflow

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[ #Houdini ] Helge Maus shows the workflow of bringing Terrain Data from Houdini to UNITY 3D. Starting with the explanation of the concept of the terrain object inside of UNITY 3D, the ways the native sculpting tools and the texturing using splatmaps work, he then builds a simple Heightfield based terrain inside Houdini 16.5. Through the various nodes the Heightfield system of Houdini offers, shaping of the natural environment is really easy and fully procedural. A short introduction of Heightfields Noise, Distortions, Erode and Heightfield Quickshade is given. After that, Helge shows you how to output the heightdata to a file with the important settings you need, convert it to a raw file and reads it into the Unity terrain object. >> See Also: Watch all Houdini videos [post_ads] More Houdini tutorial [post_ads_2]

Creating lines sliding on Geometry in Houdini

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[ #Houdini ] Farid tgv shares a quick tutorial on how to create lines sliding on Geometry in Houdini >> See Also: Houdini tutorial: Create Organic Text using Vex Code by Hai Le [post_ads] More Houdini tutorial [post_ads_2]

How to setup Ship trail Simulation in Houdini

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[ #Houdini ] A Free tutorial about How to setup Ship trail Simulation in Houdini >> See Also: Create Organic Text using Vex Code by Hai Le [post_ads] More Houdini tutorial [post_ads_2]

Introduction to Cryptomatte for Houdini FX

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[ #Houdini ] Helge Maus gives you a brief introduction for using Cryptomattes with Houdini FX 16.5. He starts by showing you the purpose of Cryptomattes in NUKE for Compositing. Then he explains how you can set up a simple cryptomatte rendering inside of Houdini 16.5 with Mantra and deliver it as OpenEXR. Also, he shows you how to set up your own cryptomatte properties. Finally, he demonstrates, how you can use the Houdini COP context and the new cryptomatte node to pull mattes after the rendering has finished. >> See Also: Download Cryptomatte v 1.0.1 [post_ads] More Houdini tutorial [post_ads_2]

Electricity Generator in Houdini

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[ #Houdini ] Tim van Helsdingen has shared a new Houdini tutorial on how to make a electricity generator HDA. Tutorial goes in to detail on how to build the assets and how you could expand on top of it. Project file can be downloaded here ! >> See Also: SOPGI for Houdini [post_ads] More Houdini tutorial [post_ads_2]

Houdini vs TP: Crowd simulation using APF

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[ #Houdini #Crowd #Simulation #Tutorial ] Goran Pavles and Eloi Andaluz from Effective Technical Directors go a step further on creating Fields. In this tutorial, they use a real production case scenario to create a crowd system using APFs (All purpose Fields Crowd Simulation). They later recreate the same effect in Houdini. >> See Also: Understanding Houdini's tools for Crowd Simulation . [post_ads] More Houdini tutorial [post_ads_2]

Creating Landscape in Houdini 16

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[ #Houdini #Modeling #Environment #Tutorial ] Aron Kamolz has released a series of videos that gives an overview of working with the landscape features introduced in Houdini 16. All of the necessary tools needed for the creation of the scene which includes plant scattering, texture setup, atmosphere setup were done in Houdini and rendered in Mantra. This was the first time he used Houdini for landscape as opposed to Vue, PlantFactory and World Machine. He shares his process with us in this tutorial. >> See Also: Methods for Converting HeightField Terrains to Game Engine Data in Houdini [post_ads] Click here to see the tutorials . More Houdini tutorial [post_ads_2]

Creating Unconventional k-d tree partitioning algorithm in Houdini

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[ #Houdini #Tutorial ] In this video Ricardo Ponce walks us through an unconventional approach to making a k-d tree (a space partitioning structure) algorithm utilizing mainly the Carve SOP and a few loops inside Houdini 16.5. Usually, traditional K-dimensional algorithms will normally use neighboring points to define the search trees and set its constraints. Instead, he randomizes the position of every perpendicular hyperplane that will split the primitive into two pieces at every iteration, for as many times as preferred. >> See Also: Working with Parallel Transport in Houdini [post_ads] More Houdini tutorial [post_ads_2]

Working with Parallel Transport in Houdini

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[ #Houdini #Vex #Simulation #Modeling #Tutorial ] In this tutorial Manuel from Entagma shows us how to implement the parallel transport algorithm that transports an initial normal vector along a curve to create a smoothly varying frame. This video relies heavily on VEX. >> See Also: Creating Embroidery work in Houdini [post_ads] More Houdini tutorial [post_ads_2]

Creating Particle Ripple Effects in Houdini

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[ #Houdini #Particle #Tutorial ] In this tutorial Simon Fiedler explains how to create a nice particle effect in Houdini, using the deformation data of the ripple solver as a source to create a wavy particle emission. >> See Also: Coloring Particles at Birth in Houdini [post_ads] More Houdini tutorial [post_ads_2]

Creating Embroidery work in Houdini

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[ #Houdini #Material #texture #Tutorial ] Entagma shows us in this tutorial how to create a stitching pattern similar to a sewing machine work in Houdini. According to them, it isn’t too complicated once you’ve figured out how to make the stitches run into a certain direction. In the video, they go over the basic setup and show how we can create a single spline for each stitch. 00:24 - Initial Setup 02:26 - Creating The Control Volume 04:18 - "Stealing" Tangents 06:20 - Color Fixes & Clustering 09:31 - Shaping The Stitches >> See Also: Procedural Modeling Of Water Droplets in Houdini [post_ads] More Houdini tutorial [post_ads_2]