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Showing posts with the label Lighting

Interior Environment Design with UE4

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[ #UE4 #Environment #Animation #Tutorial #Interior #Lighting ] 3D Artist Shawnell Priester has shared a modular scene that he built in UE4 and the way he approach environment design to create a complelling experience. In this tutorial he will discuss: 1.Environment Location/ Theme 2.Layout & Composition|Focal Point 3.Environment Construction 4.Creating Flow 5.Material Surfacing & Color Placement 6.Lighting & Post Process Check out the tutorial from: https://gum.co/zjCmY >> See Also: Creating Grass with Color Variation in UE4 [post_ads] More Unreal Engine 4 tutorial [post_ads_2]

Basic Studio Lighting for Automotive Rendering

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[ #Corona ] A tutorial from Apex Automotive on how to create a really simple indirect studio lighting set up. Software used was Corona 1.7 and 3ds Max 2018 but it will work with any render engine and 3D package. >> See Also: Corona Render 2 for 3ds Max You can download the scene file here ! [post_ads] More Automotive tutorial [post_ads_2]

How To Light a Set for Animation with Adobe After Effects

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[ #AfterEffects ] Lighting is a powerful storytelling tool that brings the animation to a higher level of quality. Learn how to master the moods of entire scenes using After Effects - whatever the quality of assets you're starting with. >> See Also: Stardust 1.1 for After Effects [post_ads] More After Effects tutorial [post_ads_2]

Brute Force GI Engine Explained | V-Ray for Cinema 4d

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[ #VrayforC4D #Cinema4D #Rendering #Lighting #Tutorial ] MographPlus shares with us in this new tutorial on the Brute Force Global Illumination engine in Vray for Cinema 4D. This aspect of the GI setting is also very important in getting the best out of a rendering. >> See Also: Global Illumination Explained | V-Ray for Cinema 4d [post_ads] More Vray for C4D tutorial [post_ads_2]

Global Illumination Explained | V-Ray for Cinema 4d

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[ #Vray #Cinema4D #VrayforC4D #Rendering #Lighting #Tutorial ] In this video, MogGraphPlus explains to us what the Global Illumination is (as a matter of fact, it is what is responsible for making our renderings more realistic), as well as how it works in render scenes. They also explain how we can setup the light in our scene to complement the Global Illumination. >> See Also: Interior Lighting & Area Lighting In Vray for Cinema 4D [post_ads] More VrayforC4D tutorial [post_ads_2]

Creating an illuminated Flower in Cinema 4d

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[ #Cinema 4D #Modeling #Rendering #Lighting #Tutorial ] Niko Schatz brings to us in this detailed tutorial, how he creates a luminant flower inside of Cinema 4d. >> See Also: Create a Mountain in 4 steps in Cinema 4D [post_ads] More Cinema 4D tutorial [post_ads_2]

Learning to Model, Texture and Light in Cinema 4D.

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[ #Cinema 4D #Modeling #Lighting #Render #Tutorial ] In this video, Nick and Chris from Greyscalegorilla shows how we can create a realistic teacup in Cinema 4D From Scratch! They explain the modeling process and how to create a C4d glass and liquid texture. First, Chris models the tea cup and saucer, then Nick sets up the textures and lighting for the final render using Physical Render, Light Kit Pro, HDRI Studio, Absorption Distance, and Reflectance. >> See Also: Creating Guitar Strings In Cinema 4D [post_ads] More Cinema 4D tutorial [post_ads_2]

Create a Mountain in 4 steps in Cinema 4D

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[ #Cinema 4D #Environment #Lighting #Render #Tutorial ] Lawrence Black shows us in 4 basic steps, how we can make a Rock Mountain in Cinema 4D Tutorial Steps | - C4D Create a New Landscape. - Creating a new material and Making the Terrain Mask - How to setup an advanced Lighting and shadow in Cinema 4D - C4D How to animate the scene. >> See Also: Creating Colorful Canyons in Cinema 4D [post_ads] More Cinema 4D tutorial [post_ads_2]

Making Advanced Octane Shaders in Cinema 4D | Part 2

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[ #Cinema4D #Shader #Particle #Tutorial ] In this video, David Ariew shows how we can create a dust shader that can be applied over a dark glass material. This shader covers surfaces by using multiple dirt nodes and mix textures, as well as a falloff node as a slope to art direct areas that the dust would naturally gather. After that, he shows how to generate a grungy gold shader with complex details. In case you missed the introductory part of this tutorial, you can access it here . >> See Also: Working With Redshift Advanced Materials & Node Graph [post_ads] More Cinema 4D tutorial [post_ads_2]

Creating a Subway in Blender in 20 minutes

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[ #Blender #Environment #Modeling #Lighting #Tutorial ] Watch in this tutorial as Blender Guru explains how we can swiftly create a Subway environment inside Blender. He goes over basic lighting and material tips that could enable us get a realistic environment. >> See Also: Creating A Medieval Village in Blender 2.79 [post_ads] More Blender tutorial [post_ads_2]

Modelling a Razer Blackwidow in Octane Render

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[ #Cinema4D #OctaneRender #Lighting #Modeling #Tutorial ] Arthur Whitehead shares with us in this video one of his favorite projects. He shows how he models and renders a Razer Blackwidow keyboard with backlights in Octane for Cinema 4D. >> See Also: Creating Oil-Slick Materials with Octane for Cinema 4D [post_ads] More Cinema 4D tutorial [post_ads_2]

Creating Glass Dispersion Shader with Eevee in Blender

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[ #Eeve #Shader #Material #Blender #BlenderCycles #Lighting #Rendering #Tutorial ] In this video, Blazraidr explains how we can create a dispersion shader that works in realtime in the new Eevee viewport in Blender, and also with the Cycles render engine. The HDRI link can be gotten from here. >> See Also: Simulating Ocean Waves in Blender [post_ads] More Blender Cycles tutorial [post_ads_2]