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Showing posts with the label Terrain

How to bring Terrain Data from Houdini to UNITY Workflow

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[ #Houdini ] Helge Maus shows the workflow of bringing Terrain Data from Houdini to UNITY 3D. Starting with the explanation of the concept of the terrain object inside of UNITY 3D, the ways the native sculpting tools and the texturing using splatmaps work, he then builds a simple Heightfield based terrain inside Houdini 16.5. Through the various nodes the Heightfield system of Houdini offers, shaping of the natural environment is really easy and fully procedural. A short introduction of Heightfields Noise, Distortions, Erode and Heightfield Quickshade is given. After that, Helge shows you how to output the heightdata to a file with the important settings you need, convert it to a raw file and reads it into the Unity terrain object. >> See Also: Watch all Houdini videos [post_ads] More Houdini tutorial [post_ads_2]

Simulating Volumes, Fog & Displacement in Corona for C4D

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[ #CORONA #Cinema4D #CoronaforCinema4D #Rendering #Environment #Tutorial ] In this video, Shawn Astrom shows us how we can use Corona's amazing volume material for volumetric fog effects. Also, he explains how to create a realistic procedural landscape and how Corona fully supports Cinema's terrain mask shader! >> See Also: Atmosphere Creation with Corona for 3ds Max [post_ads] More Corona for Cinema 4D tutorial [post_ads_2]