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Showing posts with the label Render

Create Custom Bokeh Images for Redshift with After Effects

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[ #Redshift ] Bokeh is one of the most popular topics for photographic aesthetics and comes roughly from the Japanese word for 'blur'. An in this video Gareth Williams from Yellow Dog shows us how to create Custom Bokeh Images for Redshift with After Effects By the end of this video, you'll have learned how to: -Setup depth of field using Redshift -Create basic bokeh shapes with After Effects -Create chromatic aberration effect 'rig' in After Effects [post_ads] More Redshift tutorial [post_ads_2]

Toon rendering with V-Ray Next for Autodesk Maya

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[ #Vray #adskMaya ] Christophe Desse shared a video about his workflows and techniques to achieve toon look with V-Ray Next for Autodesk Maya >> See Also: V-Ray Next for Autodesk Maya [post_ads] here are some results More Rendering tutorial [post_ads_2]

How to render RealFlow particles and meshes with Renderman, Mantra, krakatoa, Arnold

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[ #RealFlow ] Luis Miguelma has shared a numerous videos showing how to import and render RealFlow meshes or particles with different kind of renders engines such as Renderman, Mantra, krakatoa, Arnold >> See Also: .rpc Particle Coloring Basics in VRay Maya | RealFlow by Catalysee How to import a RealFlow alembic mesh sequence in Maya How to render meshes and particles with Renderman by using RFConnect in Maya 1 How to render meshes with Arnold by using RFConnect in 3dsmax How to render Alembic mesh sequence with Mantra – Houdini How to render RealFlow particles with Krakatoa in Maya 1 How to render particles in Krakatoa Maya 2 How to render particles in Renderman by using RFConnect in Maya How to render Alembic particle sequence with Mantra – Houdini [post_ads] More RealFlow tutorial [post_ads_2]

Learning to Model, Texture and Light in Cinema 4D.

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[ #Cinema 4D #Modeling #Lighting #Render #Tutorial ] In this video, Nick and Chris from Greyscalegorilla shows how we can create a realistic teacup in Cinema 4D From Scratch! They explain the modeling process and how to create a C4d glass and liquid texture. First, Chris models the tea cup and saucer, then Nick sets up the textures and lighting for the final render using Physical Render, Light Kit Pro, HDRI Studio, Absorption Distance, and Reflectance. >> See Also: Creating Guitar Strings In Cinema 4D [post_ads] More Cinema 4D tutorial [post_ads_2]

Create a Mountain in 4 steps in Cinema 4D

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[ #Cinema 4D #Environment #Lighting #Render #Tutorial ] Lawrence Black shows us in 4 basic steps, how we can make a Rock Mountain in Cinema 4D Tutorial Steps | - C4D Create a New Landscape. - Creating a new material and Making the Terrain Mask - How to setup an advanced Lighting and shadow in Cinema 4D - C4D How to animate the scene. >> See Also: Creating Colorful Canyons in Cinema 4D [post_ads] More Cinema 4D tutorial [post_ads_2]

Making Advanced Octane Shaders in Cinema 4D | Part 2

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[ #Cinema4D #Shader #Particle #Tutorial ] In this video, David Ariew shows how we can create a dust shader that can be applied over a dark glass material. This shader covers surfaces by using multiple dirt nodes and mix textures, as well as a falloff node as a slope to art direct areas that the dust would naturally gather. After that, he shows how to generate a grungy gold shader with complex details. In case you missed the introductory part of this tutorial, you can access it here . >> See Also: Working With Redshift Advanced Materials & Node Graph [post_ads] More Cinema 4D tutorial [post_ads_2]