Creating Grass with Color Variation in UE4

[ #Quixel #UnrealEngine4 #Megascans #Environment #Photorealistic #Tutorial ] In this video Quixel Artist Wiktor Öhman shows how we can quickly create and set up a grass Master Material with procedural color variation using Megascans 3D Assets. >> See Also: Creating an Urban Street with Megascans in UE4 [post_ads] More Quixel tutorial [post_ads_2]