Posts

Showing posts with the label 3ds Max

3ds Max 2019.2 Fluids Loader

Image
[ #3dsMax ] Autodesk has released 3ds Max 2019.2 , and in this video Eloi Andaluz FullĂ  will talk about Fluids Loader in 3ds Max 2019.2 which is new in this 3ds max version. Fluids Loader allows you to load the fluid sim from your simulation then control it easily. Check it out! [post_ads] More 3ds Max tutorial [post_ads_2]

Writing Shaders with OSL

Image
[ #3dsMax ] 3ds Max rendering expert Zap Andersson helps you get started writing your own custom OSL shaders. Check out video below to see how! [post_ads] More 3ds Max tutorial [post_ads_2]

V-Ray NEXT for 3ds Max: The Next Generation of Rendering

Image
[ #Vray ] Check out Novedge webinar about how V-Ray Next for 3ds Max — Workstation — Digital Version can save time and enhance your renders. Chaos Group`s CG Specialist Anastasia Zhivaeva will demonstrate how to set up a scene with the new scene intelligence feature, speed up renders with NVIDIA`s AI denoiser, and add more control in compositing with denoised render elements. >> See Also: V-ray Cloud (Beta) Test by Nawras Ryhan [post_ads] More Vray tutorial [post_ads_2]

How to align any object in the scene with Tape Helper

Image
[ #3DS Max ] In Autodesk 3Ds Max, there are several ways to accurately align an object in a scene. I'll tell you about my method using Tape Helper without special plugins and scripts, and it's pretty fast. >> See Also: Creating A Fluffy Cloud Bed in 3D Studio MAX with Chi Luan Nguyen [post_ads] More tutorial [post_ads_2]

Creating A Fluffy Cloud Bed in 3D Studio MAX with Chi Luan Nguyen

Image
Chi Luan Nguyen is a VFX artist based in Ho Chi Minh city, Vietnam. This fluffy cloud bed has been done during his free time, using 3Ds Max, FumeFX, and V-Ray was used for rendering.  Here’s something about it. I. References and Challenges He started with searching around on Google and Pinterest for references. This is one of the most interesting images He’ve seen so far. Image reference for overall look The most difficult in such a scene like this is amount of cloud clusters and their individual behaviors. Every cloud had been created in different climate conditions. Some cloud is denser, but another is softer. Some is in bold shape but another seems being dispersed under wind. They’re all vary in size, shape, density,... II. Cloud shapes creation Creating every cloud shape may takes some time, but a few of them then scatter randomly is way faster, and more productive. Cloud base shapes are created very quickly with simple modifiers in 3Ds Max. Since there’s no perfection in nat...

Simulating multiple boats using Hydroboats and Hydrofield in thinkingParticles

Image
[ #thinkingParticles ] Jignesh Jariwala show us how to create Simulating multiple boats using Hydroboats and Hydrofield in thinkingParticles >> See Also: Redshift for 3ds max Tutorial: HoloGraphic Material Download the maxfile here ! [post_ads] More thinkingParticles tutorial [post_ads_2]

Basic Studio Lighting for Automotive Rendering

Image
[ #Corona ] A tutorial from Apex Automotive on how to create a really simple indirect studio lighting set up. Software used was Corona 1.7 and 3ds Max 2018 but it will work with any render engine and 3D package. >> See Also: Corona Render 2 for 3ds Max You can download the scene file here ! [post_ads] More Automotive tutorial [post_ads_2]

Substance for 3ds Max tutorial: How to use Substance Plugin

Image
[ #3dsMax ] Lear how to download Substance for 3ds Max and How to use Substance Source inside 3ds Max [post_ads] More Texturing tutorial [post_ads_2]

How to use 3ds Max 2019 Shape Booleans

Image
[ #3dsMax2019 ] Check out the tutorial from Eloi Andaluz FullĂ  showing How to use 3ds Max 2019 Shape Booleans for modelling/animation. Also Get the Project file here ! >> See Also: Download Substance Plugin for 3ds Max [post_ads] More 3ds Max tutorial [post_ads_2]

Max Fluids Basic tutorial in 3ds Max 2019

Image
[ #3dsMax ] Max Fluids Basic tutorial by Jose Elizardo showing how easy and quickly you can setup a maxfluids simulation in 3ds Max 2019 >> See Also: [post_ads] More Simulation tutorial [post_ads_2]

Creating Procedural Growth Effect in thinkingParticles

Image
[ #VFX ] Wallace shows us how to rig a procedural growth FX build inside of Thinking Particles and 3ds Max. >> See Also: thinkingParticles for 3ds Max Tutorial: Mesh Reconstruction Effect [post_ads] More thinkingParticles tutorial [post_ads_2]

Creating Advanced Octane Shaders | Part 1

Image
[ #Cinema4D #Material #OctaneforCinema4D #Shader #Tutorial ] In Part 1 of this Cinema 4D Octane Render tutorial series, David Ariew shows us both the old and new ways of creating anisotropic shaders, as well as common problems with glass, creating a studio setup, horizontal lens flares, some HDRI hacks, and a wet pavement look. >> See Also: Creating Oil-Slick Materials with Octane for Cinema 4D [post_ads] More Octane for Cinema 4D tutorial [post_ads_2]