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Showing posts with the label Vray for 3dsMax

V-Ray NEXT for 3ds Max: The Next Generation of Rendering

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[ #Vray ] Check out Novedge webinar about how V-Ray Next for 3ds Max — Workstation — Digital Version can save time and enhance your renders. Chaos Group`s CG Specialist Anastasia Zhivaeva will demonstrate how to set up a scene with the new scene intelligence feature, speed up renders with NVIDIA`s AI denoiser, and add more control in compositing with denoised render elements. >> See Also: V-ray Cloud (Beta) Test by Nawras Ryhan [post_ads] More Vray tutorial [post_ads_2]

Creating A Fluffy Cloud Bed in 3D Studio MAX with Chi Luan Nguyen

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Chi Luan Nguyen is a VFX artist based in Ho Chi Minh city, Vietnam. This fluffy cloud bed has been done during his free time, using 3Ds Max, FumeFX, and V-Ray was used for rendering.  Here’s something about it. I. References and Challenges He started with searching around on Google and Pinterest for references. This is one of the most interesting images He’ve seen so far. Image reference for overall look The most difficult in such a scene like this is amount of cloud clusters and their individual behaviors. Every cloud had been created in different climate conditions. Some cloud is denser, but another is softer. Some is in bold shape but another seems being dispersed under wind. They’re all vary in size, shape, density,... II. Cloud shapes creation Creating every cloud shape may takes some time, but a few of them then scatter randomly is way faster, and more productive. Cloud base shapes are created very quickly with simple modifiers in 3Ds Max. Since there’s no perfection in nat...