RayFire Old (1.71) vs New (1.81) dynamic simulation workflow
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[ #Rayfire ]
RayFire creator, MirVadim shares the comparison of Old (1.71) Floater based simulation workflow and New (1.81) Object\Modifier based simulation workflow. And look like it's much more flexible simulation setup
[ #Vray #Cinema4D #VrayforC4D #Rendering #Lighting #Tutorial ] In this video, MogGraphPlus explains to us what the Global Illumination is (as a matter of fact, it is what is responsible for making our renderings more realistic), as well as how it works in render scenes. They also explain how we can setup the light in our scene to complement the Global Illumination. >> See Also: Interior Lighting & Area Lighting In Vray for Cinema 4D [post_ads] More VrayforC4D tutorial [post_ads_2]
[ #Redshift #Arnold ] Christophe Desse shared 20-minute video tutorial showing techniques on how to render a model from Substance Painter in Redshift or Arnold. [post_ads] More Substance Painter tutorial [post_ads_2]
[ #Blender ] Zacharias Reinhardt shows us how to create a realistic nature scene from scratch, in Blender 2.7. We will make use of a couple of (paid) add-ons to speed up the process, like the brand-new Graswald add-on . Check it out >> See Also: How to work with Blender 2.8 EEVEE [post_ads] More tutorial [post_ads_2]
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