RayFire Old (1.71) vs New (1.81) dynamic simulation workflow
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[ #Rayfire ]
RayFire creator, MirVadim shares the comparison of Old (1.71) Floater based simulation workflow and New (1.81) Object\Modifier based simulation workflow. And look like it's much more flexible simulation setup
[ #Vray #Cinema4D #VrayforC4D #Rendering #Lighting #Tutorial ] In this video, MogGraphPlus explains to us what the Global Illumination is (as a matter of fact, it is what is responsible for making our renderings more realistic), as well as how it works in render scenes. They also explain how we can setup the light in our scene to complement the Global Illumination. >> See Also: Interior Lighting & Area Lighting In Vray for Cinema 4D [post_ads] More VrayforC4D tutorial [post_ads_2]
[ #Blender ] Zacharias Reinhardt shows us how to create a realistic nature scene from scratch, in Blender 2.7. We will make use of a couple of (paid) add-ons to speed up the process, like the brand-new Graswald add-on . Check it out >> See Also: How to work with Blender 2.8 EEVEE [post_ads] More tutorial [post_ads_2]
[ #Blender #Modeling #Animation #Simulation #Tutorial ] In this tutorial Sardi Pax demonstrates to us two alternative ways of crushing a metal can in Blender as well as a simple technique for applying a decal texture. Also, the second video below by Kenan Proffitt shows another easy method of simulating the crushed can effect by simply making use of a real can and taking images in sequence as it is being crushed. >> See Also: Advanced Sculpting in Blender [post_ads] More Blender tutorial [post_ads_2]
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