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Showing posts with the label Material

Material Basics in Redshift Renderer for Cinema 4D Tutorial

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[ #Redshift ] In this tutorial we'll be making and using a simple and versatile material preset for Redshift renderer in Cinema 4d. You can also download the preset here ! >> See Also: Redshift Blog [post_ads] More Redshift tutorial [post_ads_2]

Processing Fabric Scans in Substance Designer

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[ #SubstanceDesigner #Material #Tutorial ] Allegorithmic recently added 30 Sportswear materials made by leading sports textile manufacturer TexRay to Substance Source. Having scanned each material with a focus on detail and accuracy, they show us in this walkthrough how we can use the scanning filters in Substance Designer to process scan data to create a fabric PBR material. >> See Also: Creating the Iceland Cliff Material with Daniel Thiger [post_ads] More Substance Designer tutorial [post_ads_2]

Simulating Volumes, Fog & Displacement in Corona for C4D

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[ #CORONA #Cinema4D #CoronaforCinema4D #Rendering #Environment #Tutorial ] In this video, Shawn Astrom shows us how we can use Corona's amazing volume material for volumetric fog effects. Also, he explains how to create a realistic procedural landscape and how Corona fully supports Cinema's terrain mask shader! >> See Also: Atmosphere Creation with Corona for 3ds Max [post_ads] More Corona for Cinema 4D tutorial [post_ads_2]

Creating Worn-out Edges in Octane Render for Cinema 4D

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[ #Cinema4D #Modeling #Material #texture #Rendering #OctaneforCinema4D #Tutorial ] In this brief tutorial, Authur Whitehead shares with us how we can use the dirt node as a mask to direct bump maps on the edges of an object in Cinema 4D. This effect creates a worn-out effect that can be applied to various workflows. The HDRI used was gotten from here , while the texture was taken from Poligon . >> See Also: Making Advanced Octane Shaders in Cinema 4D | Part 2 [post_ads] More Cinema 4D tutorial [post_ads_2]

Creating the Iceland Cliff Material with Daniel Thiger

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[ #SubstanceDesigner #Material #texture #Modeling #Photorealistic #Environment #Tutorial ] Allegorithmic shares with us in this live stream, how they create a rocky cliff from scratch with Substance Designer. >> See Also: Creating a Scandinavian Forest with Photogrammetry and Substance Designer [post_ads] More Substance Designer tutorial [post_ads_2]

Creating Realistic Chess Set in Octane Render

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[ #Cinema4D #Octane #Shader #Material #Rendering #Tutorial ] Arthur Whitehead shows us in this tutorial how we can set a Chess board in Cinema 4d within 3 minutes. He explains to us about the texturing as well as the lighting and goes over few tricks involving the node editor and show you how he went about getting final image. >> See Also: Making Advanced Octane Shaders in Cinema 4D | Part 2 [post_ads] More Cinema 4D tutorial [post_ads_2]

Creating Advanced Octane Shaders | Part 1

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[ #Cinema4D #Material #OctaneforCinema4D #Shader #Tutorial ] In Part 1 of this Cinema 4D Octane Render tutorial series, David Ariew shows us both the old and new ways of creating anisotropic shaders, as well as common problems with glass, creating a studio setup, horizontal lens flares, some HDRI hacks, and a wet pavement look. >> See Also: Creating Oil-Slick Materials with Octane for Cinema 4D [post_ads] More Octane for Cinema 4D tutorial [post_ads_2]

Creating Glass with Arnold's aiStandardSurface in Maya 2018

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[ #Material #ArnoldforMaya #Shader #Tutorial ] Academic Phoenix Plus shows how we can create glass using Arnold's aiStandardSurface in Maya 2018. We will go over shaders, transmission, opacity, and more. >> See Also: Rendering Wireframes with Arnold in Maya 2018 [post_ads] More Arnold for Maya tutorial [post_ads_2]

Creating Glass Dispersion Shader with Eevee in Blender

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[ #Eeve #Shader #Material #Blender #BlenderCycles #Lighting #Rendering #Tutorial ] In this video, Blazraidr explains how we can create a dispersion shader that works in realtime in the new Eevee viewport in Blender, and also with the Cycles render engine. The HDRI link can be gotten from here. >> See Also: Simulating Ocean Waves in Blender [post_ads] More Blender Cycles tutorial [post_ads_2]

Using xpStrangeAttractors for Particle Animation in Cinema 4D | XParticles

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[ #X-particles #Cinema4D #Cycles4D #Rendering #Material #Tutorial ] In this tutorial Insydium shows how we can use the xpStrangeAttractors modifier in X-Particles 4 to set up a dynamic particle animation within a glass orb in Cinema 4D. He then goes on to set up the render in Cycles 4D, and shows how he builds the custom glass material as well as how to render the particle instances using the colour data generated from X-Particles. >> See Also: Animating X-Particles With Sound Modifier In Cinema 4D [post_ads] More X-particles tutorial [post_ads_2]

Creating Embroidery work in Houdini

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[ #Houdini #Material #texture #Tutorial ] Entagma shows us in this tutorial how to create a stitching pattern similar to a sewing machine work in Houdini. According to them, it isn’t too complicated once you’ve figured out how to make the stitches run into a certain direction. In the video, they go over the basic setup and show how we can create a single spline for each stitch. 00:24 - Initial Setup 02:26 - Creating The Control Volume 04:18 - "Stealing" Tangents 06:20 - Color Fixes & Clustering 09:31 - Shaping The Stitches >> See Also: Procedural Modeling Of Water Droplets in Houdini [post_ads] More Houdini tutorial [post_ads_2]