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Showing posts with the label Particle

How to render RealFlow particles and meshes with Renderman, Mantra, krakatoa, Arnold

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[ #RealFlow ] Luis Miguelma has shared a numerous videos showing how to import and render RealFlow meshes or particles with different kind of renders engines such as Renderman, Mantra, krakatoa, Arnold >> See Also: .rpc Particle Coloring Basics in VRay Maya | RealFlow by Catalysee How to import a RealFlow alembic mesh sequence in Maya How to render meshes and particles with Renderman by using RFConnect in Maya 1 How to render meshes with Arnold by using RFConnect in 3dsmax How to render Alembic mesh sequence with Mantra – Houdini How to render RealFlow particles with Krakatoa in Maya 1 How to render particles in Krakatoa Maya 2 How to render particles in Renderman by using RFConnect in Maya How to render Alembic particle sequence with Mantra – Houdini [post_ads] More RealFlow tutorial [post_ads_2]

Creating Particle Flows on Surfaces in Cinema 4D

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[ #Cinema4D #Particle #Xpresso #Tutorial ] Video 4 shares with us in this tutorial how we can create particle flow on the surface of other objects with thinking particles and Xpresso for Cinema 4D. >> See Also: Tips for Covering Objects with moving Surfaces in Cinema 4D [post_ads] More Cinema 4D tutorial [post_ads_2]

Houdini vs TP: Crowd simulation using APF

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[ #Houdini #Crowd #Simulation #Tutorial ] Goran Pavles and Eloi Andaluz from Effective Technical Directors go a step further on creating Fields. In this tutorial, they use a real production case scenario to create a crowd system using APFs (All purpose Fields Crowd Simulation). They later recreate the same effect in Houdini. >> See Also: Understanding Houdini's tools for Crowd Simulation . [post_ads] More Houdini tutorial [post_ads_2]

Create and Render a Paint Splash in Blender

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[ #Blender #Modeling #Animation #Particle #Shader #Photorealistic #Tutorial ] Gleb Alexandrov shares with us an easy method of creating a paint splash effect in Blender. You may have thought of fluid simulation, but an even easier way would be to use particles, force fields and metaballs. >> See Also: Working with Retopoflow 2.0 Demo for Blender [post_ads] More Blender tutorial [post_ads_2]

Making Advanced Octane Shaders in Cinema 4D | Part 2

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[ #Cinema4D #Shader #Particle #Tutorial ] In this video, David Ariew shows how we can create a dust shader that can be applied over a dark glass material. This shader covers surfaces by using multiple dirt nodes and mix textures, as well as a falloff node as a slope to art direct areas that the dust would naturally gather. After that, he shows how to generate a grungy gold shader with complex details. In case you missed the introductory part of this tutorial, you can access it here . >> See Also: Working With Redshift Advanced Materials & Node Graph [post_ads] More Cinema 4D tutorial [post_ads_2]

Creating Particle Ripple Effects in Houdini

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[ #Houdini #Particle #Tutorial ] In this tutorial Simon Fiedler explains how to create a nice particle effect in Houdini, using the deformation data of the ripple solver as a source to create a wavy particle emission. >> See Also: Coloring Particles at Birth in Houdini [post_ads] More Houdini tutorial [post_ads_2]