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Showing posts with the label Environment

Create a Detailed Mars Landscape Using Octane Displacement

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[ #Octane ] David Ariew shows us how to create a Detailed Mars Landscape Using Octane Displacement. Learn how to combine procedural noises to create terrains, then add multiple layers of displacement to them. We'll look deep into fog settings, composition, lighting, and color matching techniques. Next we'll learn how to create displacements by baking out C4D's default noise types, as well as jumping into World Creator for more advanced terrains. Finally, we'll create canyon walls and a vertical composition, as well as optimizing the scene. >> See Also: Intoducing Octane Render 5 [post_ads] More Octane tutorial [post_ads_2]

Interior Environment Design with UE4

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[ #UE4 #Environment #Animation #Tutorial #Interior #Lighting ] 3D Artist Shawnell Priester has shared a modular scene that he built in UE4 and the way he approach environment design to create a complelling experience. In this tutorial he will discuss: 1.Environment Location/ Theme 2.Layout & Composition|Focal Point 3.Environment Construction 4.Creating Flow 5.Material Surfacing & Color Placement 6.Lighting & Post Process Check out the tutorial from: https://gum.co/zjCmY >> See Also: Creating Grass with Color Variation in UE4 [post_ads] More Unreal Engine 4 tutorial [post_ads_2]

Create Realistic Nature in Blender using Graswald add-on

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[ #Blender ] Zacharias Reinhardt shows us how to create a realistic nature scene from scratch, in Blender 2.7. We will make use of a couple of (paid) add-ons to speed up the process, like the brand-new Graswald add-on . Check it out >> See Also: How to work with Blender 2.8 EEVEE [post_ads] More tutorial [post_ads_2]

Volumetric Fog and Lighting in Unreal Engine 4

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[ #UnrealEngine ] GDC 2018 session by Epic's Sjoerd De Jong covers the latest improvements to Unreal Engine volumetric fog and lighting features. [post_ads] More Unreal Engine tutorial [post_ads_2]

Creating Realistic Winter Icicles with Redshift for Cinema 4D

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[ #Modeling #Redshift #Cinema4D #Environment #Tutorial ] Valeriy Seleshko shows us how we can make this realistic icicle in Cinema 4D and render it in Redshift. >> See Also: Introduction to Rendering with Redshift for C4D [post_ads] More Redshift tutorial [post_ads_2]

Creating Grass with Color Variation in UE4

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[ #Quixel #UnrealEngine4 #Megascans #Environment #Photorealistic #Tutorial ] In this video Quixel Artist Wiktor Öhman shows how we can quickly create and set up a grass Master Material with procedural color variation using Megascans 3D Assets. >> See Also: Creating an Urban Street with Megascans in UE4 [post_ads] More Quixel tutorial [post_ads_2]

Creating Landscape in Houdini 16

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[ #Houdini #Modeling #Environment #Tutorial ] Aron Kamolz has released a series of videos that gives an overview of working with the landscape features introduced in Houdini 16. All of the necessary tools needed for the creation of the scene which includes plant scattering, texture setup, atmosphere setup were done in Houdini and rendered in Mantra. This was the first time he used Houdini for landscape as opposed to Vue, PlantFactory and World Machine. He shares his process with us in this tutorial. >> See Also: Methods for Converting HeightField Terrains to Game Engine Data in Houdini [post_ads] Click here to see the tutorials . More Houdini tutorial [post_ads_2]

Simulating Volumes, Fog & Displacement in Corona for C4D

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[ #CORONA #Cinema4D #CoronaforCinema4D #Rendering #Environment #Tutorial ] In this video, Shawn Astrom shows us how we can use Corona's amazing volume material for volumetric fog effects. Also, he explains how to create a realistic procedural landscape and how Corona fully supports Cinema's terrain mask shader! >> See Also: Atmosphere Creation with Corona for 3ds Max [post_ads] More Corona for Cinema 4D tutorial [post_ads_2]

Creating the Iceland Cliff Material with Daniel Thiger

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[ #SubstanceDesigner #Material #texture #Modeling #Photorealistic #Environment #Tutorial ] Allegorithmic shares with us in this live stream, how they create a rocky cliff from scratch with Substance Designer. >> See Also: Creating a Scandinavian Forest with Photogrammetry and Substance Designer [post_ads] More Substance Designer tutorial [post_ads_2]

Create a Mountain in 4 steps in Cinema 4D

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[ #Cinema 4D #Environment #Lighting #Render #Tutorial ] Lawrence Black shows us in 4 basic steps, how we can make a Rock Mountain in Cinema 4D Tutorial Steps | - C4D Create a New Landscape. - Creating a new material and Making the Terrain Mask - How to setup an advanced Lighting and shadow in Cinema 4D - C4D How to animate the scene. >> See Also: Creating Colorful Canyons in Cinema 4D [post_ads] More Cinema 4D tutorial [post_ads_2]

Creating a Subway in Blender in 20 minutes

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[ #Blender #Environment #Modeling #Lighting #Tutorial ] Watch in this tutorial as Blender Guru explains how we can swiftly create a Subway environment inside Blender. He goes over basic lighting and material tips that could enable us get a realistic environment. >> See Also: Creating A Medieval Village in Blender 2.79 [post_ads] More Blender tutorial [post_ads_2]

Creating a Planet & Moon Rig in After Effects

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[ #AfterEffects #MotionGraphics #Animation #Environment #Tutorial ] In this After Effects motion graphic tutorial Mike Ridolfi from Mobox Graphics shows us a trick we can use to create an animation of a planet and moon rig in After Effects. The moon simply orbits the planet following free body orbital dynamics. His trick involes the use of auto-orientation to make 2d elements look as if they were 3D. >> See Also: Creating 3D Particles with Stardust in After Effects 2 [post_ads] More After Effects tutorial [post_ads_2]