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Showing posts with the label Water Surface

Trick For Water Dribble In Nuke

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[ #Nuke #WaterSurface #Compositing #VFX #Tutorial ] Hugo Guerra goes over a quick trick for making realistic rain using 2.5D techniques in Nuke. By using the UVs and geometry cache of a CG character he projects the rain 2D element on the surface of the characters. >> See Also: Removing Salt and Pepper Noise in Nuke [post_ads] More Nuke tutorial [post_ads_2]

Creating Realistic Water Puddles in Octane for Cinema 4D

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[ #OctaneforCinema4D #WaterSurface #Photorealistic #Tutorial ] Timo Noack shares with us in this brief tutorial, how we can create Realistic Water Puddles in Cinema 4D and Octane. He starts by using an asphalt texture from Poliigon , and then he mixes two shaders with the octane Mix node which makes it possible for him to control the mix by either their value, color or texture. Then he creates mattes for showing the water puddles and edits some settings. >> See Also: Simulating Water Ripples & floating Objects in Cinema 4D [post_ads] More Octane for Cinema 4D tutorial [post_ads_2]