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Showing posts with the label Arnold

How to render Substance Painter Project in Redshift or Arnold

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[ #Redshift #Arnold ] Christophe Desse shared 20-minute video tutorial showing techniques on how to render a model from Substance Painter in Redshift or Arnold. [post_ads] More Substance Painter tutorial [post_ads_2]

Orc Warrior - Skin Shading in Arnold/ORC Skin Shader Breakdown

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[ #texture #Zbrush #Arnold #Maya #Mudbox, ] Continuing with the sculpt was done in 2016, Rohit Singh came back with his project "Orc Warrior" in body Textures and Shading with Arnold, Used XYZ maps to enhance the details, Mudbox to texture the character and Arnold for rendering. In this Video, he is going to show you the skin shading breakdown inside Maya using Arnold renderer, how he used texture maps in rendering Orc Skin by using Standard Surface shader and so on... >> See Also: Understanding Standard Hair Shader in Arnold for Maya [post_ads] More Arnold tutorial [post_ads_2]

How to render RealFlow particles and meshes with Renderman, Mantra, krakatoa, Arnold

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[ #RealFlow ] Luis Miguelma has shared a numerous videos showing how to import and render RealFlow meshes or particles with different kind of renders engines such as Renderman, Mantra, krakatoa, Arnold >> See Also: .rpc Particle Coloring Basics in VRay Maya | RealFlow by Catalysee How to import a RealFlow alembic mesh sequence in Maya How to render meshes and particles with Renderman by using RFConnect in Maya 1 How to render meshes with Arnold by using RFConnect in 3dsmax How to render Alembic mesh sequence with Mantra – Houdini How to render RealFlow particles with Krakatoa in Maya 1 How to render particles in Krakatoa Maya 2 How to render particles in Renderman by using RFConnect in Maya How to render Alembic particle sequence with Mantra – Houdini [post_ads] More RealFlow tutorial [post_ads_2]

Creating Leaf Shader from Photography

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[ #ArnoldforMaya ] Brent LeBlanc goes over how to create your own material channel passes from photography without the need of buying scans or textures online. He will go through each channel pass and how to compose it all together in Maya using Arnold 5. >> See Also: Arnold Render v5.0 What's new video [post_ads] More Arnold for Maya tutorial [post_ads_2]

How to export displacement map from Zbrush to Arnold

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[ #Texturing ] Check out the video tutorial from FlippedNormals about workflow of working with displacement maps from ZBrush to Arnold . [post_ads] More Texturing tutorial [post_ads_2]

Rendering Wireframes with Arnold in Maya 2018

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[ #Arnold #Maya #Rendering #Tutorial ] In this video tutorial, Academic Phoenix teaches us how to use Arnold's aiComposite and aiWireframe in Maya 2018. She explains how we can create a wireframe shader and composite it into a final image. This is trick is very helpful to show off models in your demo reel. >> See Also: Understanding Standard Hair Shader in Arnold for Maya [post_ads] More Arnold for Maya tutorial [post_ads_2]

Understanding Standard Hair Shader in Arnold for Maya

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[ #Arnold #Maya #HairFur #Shader #Tutorial ] In this tutorial which is a part of " Comprehensive introduction to Arnold 5 for Maya " course , MographPlus shows us how to use the amazing Standard Hair Shader in Arnold for Maya. >> See Also: Realistic Hair Shading using Arnold with Maya 2017 [post_ads] More Arnold tutorial [post_ads_2]