In this brief tutorial, Authur Whitehead shares with us how we can use the dirt node as a mask to direct bump maps on the edges of an object in Cinema 4D. This effect creates a worn-out effect that can be applied to various workflows. The HDRI used was gotten from here, while the texture was taken from Poligon.
[ #Redshift #Arnold ] Christophe Desse shared 20-minute video tutorial showing techniques on how to render a model from Substance Painter in Redshift or Arnold. [post_ads] More Substance Painter tutorial [post_ads_2]
[ #Vray #Cinema4D #VrayforC4D #Rendering #Lighting #Tutorial ] In this video, MogGraphPlus explains to us what the Global Illumination is (as a matter of fact, it is what is responsible for making our renderings more realistic), as well as how it works in render scenes. They also explain how we can setup the light in our scene to complement the Global Illumination. >> See Also: Interior Lighting & Area Lighting In Vray for Cinema 4D [post_ads] More VrayforC4D tutorial [post_ads_2]
[ #Animation ] Ziva Technical Director Andy van Straten shows us a quick introduction to Ziva Sliding Attachments – How to make them and things to consider. >> See Also: Ziva Dynamics Unveils Ziva VFX 1.1 [post_ads] More Animation tutorial [post_ads_2]
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