Processing Fabric Scans in Substance Designer

[ #SubstanceDesigner #Material #Tutorial ]
Allegorithmic recently added 30 Sportswear materials made by leading sports textile manufacturer TexRay to Substance Source. Having scanned each material with a focus on detail and accuracy, they show us in this walkthrough how we can use the scanning filters in Substance Designer to process scan data to create a fabric PBR material.

>> See Also: Creating the Iceland Cliff Material with Daniel Thiger

[post_ads]
More Substance Designer tutorial [post_ads_2]

Comments

Popular posts from this blog

How to Use the Corona Volume Grid

Redshift: Denoiser (Optix and Altus) Tutorial

How to bring Terrain Data from Houdini to UNITY Workflow