Create a Detailed Mars Landscape Using Octane Displacement

[ #Octane ]
David Ariew shows us how to create a Detailed Mars Landscape Using Octane Displacement. Learn how to combine procedural noises to create terrains, then add multiple layers of displacement to them. We'll look deep into fog settings, composition, lighting, and color matching techniques. Next we'll learn how to create displacements by baking out C4D's default noise types, as well as jumping into World Creator for more advanced terrains. Finally, we'll create canyon walls and a vertical composition, as well as optimizing the scene.

>> See Also: Intoducing Octane Render 5




[post_ads] More Octane tutorial [post_ads_2]

Comments

Popular posts from this blog

How to Use the Corona Volume Grid

Redshift: Denoiser (Optix and Altus) Tutorial

How to bring Terrain Data from Houdini to UNITY Workflow