Posts

Showing posts from March, 2018

Volumetric Fog and Lighting in Unreal Engine 4

Image
[ #UnrealEngine ] GDC 2018 session by Epic's Sjoerd De Jong covers the latest improvements to Unreal Engine volumetric fog and lighting features. [post_ads] More Unreal Engine tutorial [post_ads_2]

Cinematic Title Design: Fantasy FX in After Effects

Image
[ #AfterEffects ] New Video Copilot video tutorial about Cinematic Title Design: Fantasy FX in After Effects. You will learn how to create a stunning Cinematic Bevels with real 3D Lighting >> See Also: Stardust 1.1 for After Effects Download FREE Particle FX | Download Free Saber Plug-in [post_ads] More After Effects tutorial [post_ads_2]

This is the way to make Marvelous Designer fabric look more realistic

Image
[ #MarvelousDesigner ] This is the way to make Marvelous Designer fabric look more realistic and also download demo brush here ! >> See Also: Check out Marvelous Designer 7 [post_ads] More Marvelous Designer tutorial [post_ads_2]

RealFlow to Unity workflow

Image
[ #RealFlow #Unity ] lEARN how to import a fluid sequence created in RealFlow into Unity with the Alembic Importer plugin. You can download the plugin for Unity from here [post_ads] More RealFlow tutorial [post_ads_2]

Introduction to Cryptomatte for Houdini FX

Image
[ #Houdini ] Helge Maus gives you a brief introduction for using Cryptomattes with Houdini FX 16.5. He starts by showing you the purpose of Cryptomattes in NUKE for Compositing. Then he explains how you can set up a simple cryptomatte rendering inside of Houdini 16.5 with Mantra and deliver it as OpenEXR. Also, he shows you how to set up your own cryptomatte properties. Finally, he demonstrates, how you can use the Houdini COP context and the new cryptomatte node to pull mattes after the rendering has finished. >> See Also: Download Cryptomatte v 1.0.1 [post_ads] More Houdini tutorial [post_ads_2]

Creating Procedural Growth Effect in thinkingParticles

Image
[ #VFX ] Wallace shows us how to rig a procedural growth FX build inside of Thinking Particles and 3ds Max. >> See Also: thinkingParticles for 3ds Max Tutorial: Mesh Reconstruction Effect [post_ads] More thinkingParticles tutorial [post_ads_2]

Metal Material in Octane 3.08 for Cinema 4D

Image
[ #Cinema4D ] A video from Silverwing about Metal Material in Octane 3.08 >> See Also: Tips: Creating animated Wave Displacer in Cinema 4D, Octane [post_ads] More Octane for Cinema 4D tutorial [post_ads_2]

Electricity Generator in Houdini

Image
[ #Houdini ] Tim van Helsdingen has shared a new Houdini tutorial on how to make a electricity generator HDA. Tutorial goes in to detail on how to build the assets and how you could expand on top of it. Project file can be downloaded here ! >> See Also: SOPGI for Houdini [post_ads] More Houdini tutorial [post_ads_2]

RayFire Old (1.71) vs New (1.81) dynamic simulation workflow

Image
[ #Rayfire ] RayFire creator, MirVadim shares the comparison of Old (1.71) Floater based simulation workflow and New (1.81) Object\Modifier based simulation workflow. And look like it's much more flexible simulation setup >> See Also: RayFire tutorial: Creating Trace Map [post_ads] More Rayfire tutorial [post_ads_2]

How to work with Smart Vectors in Nuke

Image
[ #VFX ] This video tutorial Chris Wetherly will showcase the power and efficiency of Smart Vectors in Nuke, to help address common workflow problems faced by compositing artists. He’ll also dive into some examples of how Smart Vectors can help get you to a finalized shot faster than before. >> See Also: FaceBuilder for NUKE [post_ads] More Compositing tutorial [post_ads_2]

Creating Shoelace with Displacement Map in Cinema 4D

Image
[ #Cinema4D #Modeling #Tutorial ] Sean Dove shares with us in this tutorial, how we can create a shoelace in Cinema 4D with displacement. By combining with Photoshop, he uses the custom displacement to displace his geometry, thereby creating the nice shoelace weave. >> See Also: Using Displacement in Octane Render for Cinema4D [post_ads] More Cinema 4D tutorial [post_ads_2]

Making Realistic Camera Animation In Cinema 4D

Image
[ #Cinema 4D, Greyscalegorilla #Animation #Photorealistic #Tutorial ] Nick demonstrates to us with the new plugin from Greyscalegorilla called GorillaCam which helps us easily make more natural and realistic camera animation in Cinema 4D. >> See Also: Animating a Dynamic Conveyor Belt in Cinema 4D [post_ads] More tutorial [post_ads_2]

Processing Fabric Scans in Substance Designer

Image
[ #SubstanceDesigner #Material #Tutorial ] Allegorithmic recently added 30 Sportswear materials made by leading sports textile manufacturer TexRay to Substance Source. Having scanned each material with a focus on detail and accuracy, they show us in this walkthrough how we can use the scanning filters in Substance Designer to process scan data to create a fabric PBR material. >> See Also: Creating the Iceland Cliff Material with Daniel Thiger [post_ads] More Substance Designer tutorial [post_ads_2]

Sliding Objects Across Surfaces with Mash in Maya

Image
[ #Maya @Mash #Animation #Crowd #Simulation #Tutorial ] Watch as Lee Fraser from Audtodesk share with us in this tutorial how we can use Mash in Maya to animate objects that slide across surfaces. He does it in such a way that control over the whole system is still possible even after the effect has been done. >> See Also: Combining Maya MASH with BIFROST for VFX [post_ads] More Maya tutorial [post_ads_2]

Making Clay or Override Materials in Cinema 4D

Image
[ #Cinema4D #Shader #Rendering #Tutorial ] In this quick Tutorial Uwe Schweer-Lambers from Equiloud shows us how to make a useful clay or override material in Cinema 4D. Basically, this is simply a combination of a Fresnel shader with an Ambient Occlusion. Lights could be introduced into the scene, but it would also work without it and the best results are achieved using the Physical Renderer. >> See Also: Global Illumination Explained | V-Ray for Cinema 4d [post_ads] More Cinema 4D tutorial [post_ads_2]

Full-body scans Hair Removal Technique in Zbrush

Image
[ #Sculpt #HairFur #Zbrush #Tutorial ] Ten24 shows us in this 2-minute tutorial how to quickly and easily remove unwanted noisy hair geometry from full-body scans. This technique works for faces, hands, legs etc. >> See Also: Creating Hairstyles with Yeti Maya & Zbrush [post_ads] More Zbrush tutorial [post_ads_2]