[ #Cinema4D #Shader #Rendering #Tutorial ] In this quick Tutorial Uwe Schweer-Lambers from
Equiloud shows us how to make a useful clay or override material in Cinema 4D. Basically, this is simply a combination of a Fresnel shader with an Ambient Occlusion. Lights could be introduced into the scene, but it would also work without it and the best results are achieved using the Physical Renderer.
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