Orc Warrior - Skin Shading in Arnold/ORC Skin Shader Breakdown
Get link
Facebook
X
Pinterest
Email
Other Apps
[ #texture #Zbrush #Arnold #Maya #Mudbox, ]
Continuing with the sculpt was done in 2016,Rohit Singh came back with his project "Orc Warrior" in body Textures and Shading with Arnold, Used XYZ maps to enhance the details, Mudbox to texture the character and Arnold for rendering. In this Video, he is going to show you the skin shading breakdown inside Maya using Arnold renderer, how he used texture maps in rendering Orc Skin by using Standard Surface shader and so on...
[ #Bifrost ] Maya MASH and Bifrost tutorial about Creating Blocky Ocean. It shows how to use MASH and Bifrost together to create a plastic toy ocean >> See Also: Create Procedural Braids with Braid Maker V1.0 for Maya [post_ads] More MASH tutorial [post_ads_2]
[ #Vray #Cinema4D #VrayforC4D #Rendering #Lighting #Tutorial ] In this video, MogGraphPlus explains to us what the Global Illumination is (as a matter of fact, it is what is responsible for making our renderings more realistic), as well as how it works in render scenes. They also explain how we can setup the light in our scene to complement the Global Illumination. >> See Also: Interior Lighting & Area Lighting In Vray for Cinema 4D [post_ads] More VrayforC4D tutorial [post_ads_2]
[ #CoronaRender ] Mograph+’s Kamel Khezri Shows How to Use the Corona Volume Grid for Rendering Smoke, Fire and Explosions. The tutorial is an expert from a larger course that offers 9 hours of Corona training for 3ds Max users. >> See Also: Corona Render 3.0 for 3ds Max with Nvidia AiDenoise [post_ads] More CORONA tutorial [post_ads_2]
Comments
Post a Comment