Posts

Showing posts from September, 2018

How to use Nuke’s terminal mode

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[ #Nuke ] In this tutorial Simon Jokuschies shows us a look at how to launch Nuke in terminal mode and how to create an animated rendering without using Nuke's graphical user interface. >> See Also: FaceBuilder for NUKE | building 3D models of human’s face from Photo in NUKE [post_ads] More Nuke tutorial [post_ads_2]

Stardust Physics Tutorial: Creating Logo

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[ #ÀterEffects ] Stardust is a Modular 3D particle system for Adobe After Effects and in this video Roland Hartmann of graphicinmotion.com shows how to create a logo intro using the physical particles inside Stardust. >> See Also: Stardust 1.1 for After Effects | Tool Of the Day [post_ads] More Stardust tutorial [post_ads_2]

Phoenix FD for Autodesk Maya tutorial: Introduce Phoenix FD’s Body Force

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[ #PhoenixFD ] Yellow Dog talks about Phoenix FD’s Body Force. Let's go through the basics of mastering this cool feature of the dynamics tool from Chaos Group. >> See Also: V-Ray Next for 3ds Max | PhoenixFD GPU render [post_ads] More Phoenix FD tutorial [post_ads_2]

Generate Houdini Wires With Clarisse Point Clouds

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[ #Houdini ] Learn how to create and drive a Houdini Wire generator from Clarisse painted particles. >> See Also: How RodeoFX Create Visual Effects for Game of Thrones Season 6 using Houdini [post_ads] More Houdini tutorial [post_ads_2]

3ds Max 2019.2 Fluids Loader

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[ #3dsMax ] Autodesk has released 3ds Max 2019.2 , and in this video Eloi Andaluz Fullà will talk about Fluids Loader in 3ds Max 2019.2 which is new in this 3ds max version. Fluids Loader allows you to load the fluid sim from your simulation then control it easily. Check it out! [post_ads] More 3ds Max tutorial [post_ads_2]

How to Use the Corona Volume Grid

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[ #CoronaRender ] Mograph+’s Kamel Khezri Shows How to Use the Corona Volume Grid for Rendering Smoke, Fire and Explosions. The tutorial is an expert from a larger course that offers 9 hours of Corona training for 3ds Max users. >> See Also: Corona Render 3.0 for 3ds Max with Nvidia AiDenoise [post_ads] More CORONA tutorial [post_ads_2]

How to render Substance Painter Project in Redshift or Arnold

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[ #Redshift #Arnold ] Christophe Desse shared 20-minute video tutorial showing techniques on how to render a model from Substance Painter in Redshift or Arnold. [post_ads] More Substance Painter tutorial [post_ads_2]

Writing Shaders with OSL

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[ #3dsMax ] 3ds Max rendering expert Zap Andersson helps you get started writing your own custom OSL shaders. Check out video below to see how! [post_ads] More 3ds Max tutorial [post_ads_2]

Create Custom Bokeh Images for Redshift with After Effects

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[ #Redshift ] Bokeh is one of the most popular topics for photographic aesthetics and comes roughly from the Japanese word for 'blur'. An in this video Gareth Williams from Yellow Dog shows us how to create Custom Bokeh Images for Redshift with After Effects By the end of this video, you'll have learned how to: -Setup depth of field using Redshift -Create basic bokeh shapes with After Effects -Create chromatic aberration effect 'rig' in After Effects [post_ads] More Redshift tutorial [post_ads_2]

Create a Detailed Mars Landscape Using Octane Displacement

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[ #Octane ] David Ariew shows us how to create a Detailed Mars Landscape Using Octane Displacement. Learn how to combine procedural noises to create terrains, then add multiple layers of displacement to them. We'll look deep into fog settings, composition, lighting, and color matching techniques. Next we'll learn how to create displacements by baking out C4D's default noise types, as well as jumping into World Creator for more advanced terrains. Finally, we'll create canyon walls and a vertical composition, as well as optimizing the scene. >> See Also: Intoducing Octane Render 5 [post_ads] More Octane tutorial [post_ads_2]

Cinema 4D Bodypaint Workflow

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[ #Cinema4D ] Christoph Schindelar from 3DVisual.at shares you a workflow that use Cinema 4D bodypaint to apply Real Displacement Textures to Any complex object as you like >> See Also: Creating Canyon using Real Displacement Texture Tutorial [post_ads] More Cinema 4D tutorial [post_ads_2]

How to use V-Ray Multimatte Element tutorial

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[ #Rendering #VRay ] Jamie Cardoso shows us how to use V-Ray Multimatte Element tutorial. His in-depth video tutorial takes users through the process of preparing and using the V-Ray multimatte element, while providing a thorough insight into its core settings. >> See Also: How to setup Real Displacement texture Correctly in 3ds Max & V-Ray [post_ads] More Rendering tutorial [post_ads_2]

Interior Environment Design with UE4

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[ #UE4 #Environment #Animation #Tutorial #Interior #Lighting ] 3D Artist Shawnell Priester has shared a modular scene that he built in UE4 and the way he approach environment design to create a complelling experience. In this tutorial he will discuss: 1.Environment Location/ Theme 2.Layout & Composition|Focal Point 3.Environment Construction 4.Creating Flow 5.Material Surfacing & Color Placement 6.Lighting & Post Process Check out the tutorial from: https://gum.co/zjCmY >> See Also: Creating Grass with Color Variation in UE4 [post_ads] More Unreal Engine 4 tutorial [post_ads_2]

Ziva VFX Workflow Tutorial Creating Fat Skin

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[ #ZIVAVFX ] Learn how to use two new features in Ziva VFX v1.4 – Surface Tension and Pressure for Tissues – to simulate fat and remove the need for the fascia pass completely. >> See Also: Ziva VFX 1.4 for Autodesk Maya [post_ads] More Ziva VFX tutorial [post_ads_2]

Animation of volumetric objects in Houdini

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[ #Animation #Houdini ] In this tutorial, Anton Grabovskiy shows you how to create and controll animation of volumetric objects in Houdini, from Curves to Clouds. Check out the Scene file HERE. >> See Also: Creating A Fully Controllable Infection Effect In Houdini [post_ads] More Houdini tutorial [post_ads_2]

Creating Shrink Plastic Wrap using X-Particles

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[ #Xparticles ] Ionut Ovidiu shares a breakdown of his procedural shrink plastic wrap animation created in Cinema 4D using X-Particles and rendered with Octane. Please note that this is not an actual step by step tutorial and some of the settings will not be explained in depth. >> See Also: X-Particles 4.0 for Cinema 4D Shrink Plastic Wrap | XParticles Tutorial from LIOArtist on Vimeo . [post_ads] More X-particles tutorial [post_ads_2]

V-Ray NEXT for 3ds Max: The Next Generation of Rendering

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[ #Vray ] Check out Novedge webinar about how V-Ray Next for 3ds Max — Workstation — Digital Version can save time and enhance your renders. Chaos Group`s CG Specialist Anastasia Zhivaeva will demonstrate how to set up a scene with the new scene intelligence feature, speed up renders with NVIDIA`s AI denoiser, and add more control in compositing with denoised render elements. >> See Also: V-ray Cloud (Beta) Test by Nawras Ryhan [post_ads] More Vray tutorial [post_ads_2]

A Guide to Free Photo Scanning

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[ #Photogrametry] Steve Lund (AKA CG Geek) shared a nice guide to photo scanning for free. All you need are your computer or laptop, phone, Blender, and Meshroom. It appears that open-source Meshroom can be quite good when it comes to 3D reconstruction. Take some time and learn how you can get a nice 3D organic look for free. >> See Also: 3ds Max 2019 - Splines Overview [post_ads] More tutorial [post_ads_2]