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Showing posts from August, 2018

3ds Max 2019 - Splines Overview

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[ #3ds Max ] Splines on 3ds max 2019 are the best splines tools in the market. Here an overview of different tools and how  Eloi Andaluz   use them in production. A lot of new options. >> See Also: How to align any object in the scene with Tape Helper [post_ads] More tutorial [post_ads_2]

Creating A 3D Glossy Metal Text In After Effects With Greyscalegorilla (No Plugins Required)

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[ #After Effects] If you have the Adobe Creative Cloud, then you have the tools to create simple 3D animations like logo reveals and flying text. With After Effects, you can create this glossy 3D metal logo animation, and you can make it without having to use additional plugins. Before diving in with  Nick Campbell on this tutorial, you can download the project file to follow along or breakdown his scene. Download Link >> See Also:  How to create a VHS or VCR effect in AE [post_ads] More tutorial [post_ads_2]

Creating A Fully Controllable Infection Effect In Houdini

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[ #Houdini ] The internet is chock-full of tutorials that cover growth and infection effects, and most center around SideFX Houdini .  Fabricio Chamon Shows How to Create an Infection Effect Using Solver SOP and VEX in SideFX Houdini .  Fabricio Chamon  walks us through creating a great-looking infection or spreading effect and is one of the only tutorials that covers the topic from zero to completed final asset. The tutorial shows how to create an art-directable growth effect that is much more than just procedurally altering the texture. >> See Also:  Creating a 3D Frost Solver for animation with Houdini [post_ads] More tutorial [post_ads_2 ]

How to align any object in the scene with Tape Helper

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[ #3DS Max ] In Autodesk 3Ds Max, there are several ways to accurately align an object in a scene. I'll tell you about my method using Tape Helper without special plugins and scripts, and it's pretty fast. >> See Also: Creating A Fluffy Cloud Bed in 3D Studio MAX with Chi Luan Nguyen [post_ads] More tutorial [post_ads_2]

Orc Warrior - Skin Shading in Arnold/ORC Skin Shader Breakdown

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[ #texture #Zbrush #Arnold #Maya #Mudbox, ] Continuing with the sculpt was done in 2016, Rohit Singh came back with his project "Orc Warrior" in body Textures and Shading with Arnold, Used XYZ maps to enhance the details, Mudbox to texture the character and Arnold for rendering. In this Video, he is going to show you the skin shading breakdown inside Maya using Arnold renderer, how he used texture maps in rendering Orc Skin by using Standard Surface shader and so on... >> See Also: Understanding Standard Hair Shader in Arnold for Maya [post_ads] More Arnold tutorial [post_ads_2]

Making of Mercedes by Farid Ghanbari

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[ #Maya #SubstancePainter #VRay #Photoshop #AfterEffects ] Art Director/Founder of RenderBurger - Farid Ghanbari has shared the Making of Mercedes. The progress is combined in a 5 minutes time-lapse video.Check out how he played with textures in Substance Painter,Vray lights. Check out more his works from Artstation . Enjoy! >> See Also: Making of Warrior Dog 641 [post_ads] More Vray tutorial [post_ads_2]

How to create a VHS or VCR effect in AE

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[ #After Effects ] When it comes to After Effects and the classic VHS or VCR look, you have a lot of options. Likely the If you lack the deep pockets for fancy plugs, not to worry, you can create your very own effect that works pretty well.most flexible, robust and most complete is the VHS effect that ships with  Red Giant’s Universe .  Mobox Graphics  Mike Ridolfi  shows how to make a great-looking VHS tape effect that uses a few standard effects in After Effects. It’s pretty amazing what you can do with Levels, Brightness and Contrast, Mosiac, Noise, and the Venetian Blinds effect. >> See Also:  How to use Physical Simulation in Stardust for After Effects [post_ads] More tutorial [post_ads_2]

Toon rendering with V-Ray Next for Autodesk Maya

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[ #Vray #adskMaya ] Christophe Desse shared a video about his workflows and techniques to achieve toon look with V-Ray Next for Autodesk Maya >> See Also: V-Ray Next for Autodesk Maya [post_ads] here are some results More Rendering tutorial [post_ads_2]

How To Create Animated Cloth In CINEMA 4D

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[ # Cinema 4D]   CG Shortcuts Has a Look at Creating Animated Cloth Using C4D’s Cloth Tag and Jiggle. Watching cloth animate is always visually interesting. With Cinema 4D cloth effects can be fairly straightforward. Some dynamics systems can get pretty technical, but C4D’s dynamics take most the guesswork out of creating simulations. Watch a new CG Shortcuts tutorial by Dave Bergin, as he shows how to create an abstract animated cloth loop in C4D. The tutorial covers using the cloth tag, and points out tips for working with cloth in C4D – so if you are new, this is a great place to start. Most of the motion in the tutorial comes from using the jiggle deformer. As with all CG Shortcuts, you can download the free project file too and use it in your own motion graphics work. >> See Also: Morphing Architectural Shapes in Cinema 4D [post_ads] More tutorial [post_ads_2]

Creating a 3D Frost Solver for animation with Houdini

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[ #Houdini ]  Junichiro Horikawa Details How to Create a 3D Frost Solver Based on a 2D Algorithm. >> See Also:  How to auto-rig and simulate Plant simulation in Houdini [post_ads] More Houdini  tutorial [post_ads_2]

Creating A Fluffy Cloud Bed in 3D Studio MAX with Chi Luan Nguyen

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Chi Luan Nguyen is a VFX artist based in Ho Chi Minh city, Vietnam. This fluffy cloud bed has been done during his free time, using 3Ds Max, FumeFX, and V-Ray was used for rendering.  Here’s something about it. I. References and Challenges He started with searching around on Google and Pinterest for references. This is one of the most interesting images He’ve seen so far. Image reference for overall look The most difficult in such a scene like this is amount of cloud clusters and their individual behaviors. Every cloud had been created in different climate conditions. Some cloud is denser, but another is softer. Some is in bold shape but another seems being dispersed under wind. They’re all vary in size, shape, density,... II. Cloud shapes creation Creating every cloud shape may takes some time, but a few of them then scatter randomly is way faster, and more productive. Cloud base shapes are created very quickly with simple modifiers in 3Ds Max. Since there’s no perfection in nature,

How to auto-rig and simulate Plant simulation in Houdini

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[ #Houdini ] Fabricio Chamon shows us how to auto-rig and simulate Plant simulation in Houdini >> See Also: Cigarette Simulation in Houdini [post_ads] More Houdini tutorial [post_ads_2]

Visualizing a Parametric Magnetic Field With Houdini

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[ #Houdini ] Junichiro Horikawa covers How to Create a Magnetic Field Using SideFX Houdini. >> See Also: Houdini tutorial: Create Organic Text using Vex Code by Hai Le [post_ads] J unichiro Horikawa is an Architectural programmer, designer, and an overall parametric design wizard.   Download the project file  for the field visualization tutorial here. More tutorial [post_ads_2]