Creating Smoke & Clouds in Cinema 4D without Plugins
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[ #Cinema 4D ]
Athanasios Pozantzis shows you how to create Smoke and Clouds using Cinema 4D without Plugins. This is the first instalment of a series of videos dealing with the subject, and will focus on the process of setting up static Smoke and clouds but will NOT deal with moving smoke plumes or more complex effects. Download project file here and Here
[ #CoronaRender ] Mograph+’s Kamel Khezri Shows How to Use the Corona Volume Grid for Rendering Smoke, Fire and Explosions. The tutorial is an expert from a larger course that offers 9 hours of Corona training for 3ds Max users. >> See Also: Corona Render 3.0 for 3ds Max with Nvidia AiDenoise [post_ads] More CORONA tutorial [post_ads_2]
[ #Redshift ] Redshift Denoiser First Look Tutorial by Create 3d Characters - Timeline Scrubbing, Camera Navigation - Denoisers Nvidia's Optix and Innobright's Altus >> See Also: Redshift Render Blog CONTENTS 0:20 Scrubbing In The Timeline Feedback 5:10 Optix Denoiser 11:14 Optix And Bucket Rendering 12:45 Optix Vs Altus 17:35 Altus 23:35 Fine Texture Testing [post_ads] More Redshift tutorial [post_ads_2]
[ #3DS Max ] In Autodesk 3Ds Max, there are several ways to accurately align an object in a scene. I'll tell you about my method using Tape Helper without special plugins and scripts, and it's pretty fast. >> See Also: Creating A Fluffy Cloud Bed in 3D Studio MAX with Chi Luan Nguyen [post_ads] More tutorial [post_ads_2]
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