In this tutorial Sardi Pax demonstrates to us two alternative ways of crushing a metal can in Blender as well as a simple technique for applying a decal texture. Also, the second video below by Kenan Proffittshows another easy method of simulating the crushed can effect by simply making use of a real can and taking images in sequence as it is being crushed.
[ #CoronaRender ] Mograph+’s Kamel Khezri Shows How to Use the Corona Volume Grid for Rendering Smoke, Fire and Explosions. The tutorial is an expert from a larger course that offers 9 hours of Corona training for 3ds Max users. >> See Also: Corona Render 3.0 for 3ds Max with Nvidia AiDenoise [post_ads] More CORONA tutorial [post_ads_2]
[ #Bifrost ] Maya MASH and Bifrost tutorial about Creating Blocky Ocean. It shows how to use MASH and Bifrost together to create a plastic toy ocean >> See Also: Create Procedural Braids with Braid Maker V1.0 for Maya [post_ads] More MASH tutorial [post_ads_2]
[ #thinkingParticles ] Jignesh Jariwala show us how to create Simulating multiple boats using Hydroboats and Hydrofield in thinkingParticles >> See Also: Redshift for 3ds max Tutorial: HoloGraphic Material Download the maxfile here ! [post_ads] More thinkingParticles tutorial [post_ads_2]
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