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Showing posts from June, 2018

Morphing Architectural Shapes in Cinema 4D

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[ #MotionGraphics ] Learn how to use the pose morph tag on geometry, to create some interesting architectural deformations in Cinema 4D >> See Also: Download NEATPASS for Cinema 4D [post_ads] More Motion Graphics tutorial [post_ads_2]

Material Basics in Redshift Renderer for Cinema 4D Tutorial

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[ #Redshift ] In this tutorial we'll be making and using a simple and versatile material preset for Redshift renderer in Cinema 4d. You can also download the preset here ! >> See Also: Redshift Blog [post_ads] More Redshift tutorial [post_ads_2]

Ziva VFX tutorial: How to Make Sliding Attachments

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[ #Animation ] Ziva Technical Director Andy van Straten shows us a quick introduction to Ziva Sliding Attachments – How to make them and things to consider. >> See Also: Ziva Dynamics Unveils Ziva VFX 1.1 [post_ads] More Animation tutorial [post_ads_2]

Create Realistic Nature in Blender using Graswald add-on

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[ #Blender ] Zacharias Reinhardt shows us how to create a realistic nature scene from scratch, in Blender 2.7. We will make use of a couple of (paid) add-ons to speed up the process, like the brand-new Graswald add-on . Check it out >> See Also: How to work with Blender 2.8 EEVEE [post_ads] More tutorial [post_ads_2]

How to Make Cinematic Energy Blasts in Blender

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[ #Blender ] In this exciting tutorial from Iridesium (aka Joel Adams), you will learn how to make your very own cinematic science fiction energy blasts! >> See Also: Using Corona Render With Blender [post_ads] More Blender tutorial [post_ads_2]

How to render RealFlow particles and meshes with Renderman, Mantra, krakatoa, Arnold

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[ #RealFlow ] Luis Miguelma has shared a numerous videos showing how to import and render RealFlow meshes or particles with different kind of renders engines such as Renderman, Mantra, krakatoa, Arnold >> See Also: .rpc Particle Coloring Basics in VRay Maya | RealFlow by Catalysee How to import a RealFlow alembic mesh sequence in Maya How to render meshes and particles with Renderman by using RFConnect in Maya 1 How to render meshes with Arnold by using RFConnect in 3dsmax How to render Alembic mesh sequence with Mantra – Houdini How to render RealFlow particles with Krakatoa in Maya 1 How to render particles in Krakatoa Maya 2 How to render particles in Renderman by using RFConnect in Maya How to render Alembic particle sequence with Mantra – Houdini [post_ads] More RealFlow tutorial [post_ads_2]

How to use Triangles for Modeling

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[ #Modeling ] New tutorial from Flipped Normals on the secrets of Using Triangles for Modeling. Check it out! [post_ads] More Modeling tutorial [post_ads_2]

Make custom scans tileable in Quixel Mixer

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[ #Texturing ] Learn how to make your custom surface scans fully tileable in just a few simple steps with this Mixer quick tutorial. >> See Also: Quixel annouce new Texturing tool Mixer [post_ads] More Texturing tutorial [post_ads_2]

How to Animate An Abstract Plant Growth Effect in Cinema 4D & Octane Render

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[ #Cinema4D ] In this tutorial we learn how to model at a very basic level, texture using Photoshop, Animated and light with cinema 4D and octane. We'll be going through some very good techniques and problems solving which can help you speed up your workflow while working in cinema 4D. With this tutorial we barely scratch the surface of what is possible within cinema 4D and octane. >> See Also: Tips: Creating animated Wave Displacer in Cinema 4D, Octane [post_ads] More Cinema 4D tutorial [post_ads_2]

Simulating multiple boats using Hydroboats and Hydrofield in thinkingParticles

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[ #thinkingParticles ] Jignesh Jariwala show us how to create Simulating multiple boats using Hydroboats and Hydrofield in thinkingParticles >> See Also: Redshift for 3ds max Tutorial: HoloGraphic Material Download the maxfile here ! [post_ads] More thinkingParticles tutorial [post_ads_2]

Creating Audio Visuals in Cinema 4D using the MoGraph Sound and Shader Effectors

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[ #Cinema4D ] In this Cinema 4D tutorial, Elly shows you how to create your own ‘AV Sound Cube’ using the MoGraph Cloner plus how to animate it using the Shader and Sound Effectors. You'll also learn how to animate a camera around the scene to make it really eye catching and add a material that not only changes along with the sound frequencies but to the objects’ size too. The great thing about this concept is that it can be used to design many different unique Audio Visuals >> See Also: Download Fit To Polygon for Cinema 4D Free Script [post_ads] More Motion Graphics tutorial [post_ads_2]

Scripting in Nuke tutorial: Set Knob Default Values

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[ #Nuke ] Lost Boys | School of VFX shares scripting in Nuke tutorial on hơ to create a simple python snippet to set the default values. Watch it here ! >> See Also: GeoTracker 1.3 - Tracking tool for NUKE [post_ads] More Nuke tutorial [post_ads_2]

How to Alembic Caching a PDI scene in Maya

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[ #Pulldownit ] Esteban Cuesta posted a video Pulldownit tutorial on how to Alembic Caching a destruction scene so there is one single mesh for each fracture object >> See Also: Pulldownit 4 for Maya [post_ads] More Pulldownit tutorial [post_ads_2]

How to work with Blender 2.8 EEVEE

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[ #Blender ] Vaughan Ling show us a tutorial on how to work with Blender 2.8's new real-time render engine: EEVEE. It is a fully-featured PBR (physically based-rendering) engine for real-time visualization. With advanced features such as volumetrics, screen-space reflections and refractions, subsurface scattering, soft and contact shadows, post-processing effects such as ambient occlusion, depth of field, camera motion blur and bloom, to name a few. >> See Also: Blender 2.8 EEVEE showcase Scene files and textures for Sci Fi Corridor EEVEE Tutorial can be found here ! [post_ads] More Blender tutorial [post_ads_2]

Maya MASH and NCloth Workflow

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[ #adskMaya ] Damon Lavenski will take you through an iterative process using nCloth to drive a chain mail created with a MASH network >> See Also: Download Instance Along Curve Patch 1.1.0 for Autodesk Maya [post_ads] More NCloth tutorial [post_ads_2]

Bevel deformer in C4D

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[ #MotionGraphics ] Marc Urtasun shows us a different way to combine the c4d effectors and other elements in order to achieve new effects. >> See Also: Character Animation In Cinema 4D [post_ads] More Motion Graphics tutorial [post_ads_2]

Basic Studio Lighting for Automotive Rendering

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[ #Corona ] A tutorial from Apex Automotive on how to create a really simple indirect studio lighting set up. Software used was Corona 1.7 and 3ds Max 2018 but it will work with any render engine and 3D package. >> See Also: Corona Render 2 for 3ds Max You can download the scene file here ! [post_ads] More Automotive tutorial [post_ads_2]

How To Light a Set for Animation with Adobe After Effects

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[ #AfterEffects ] Lighting is a powerful storytelling tool that brings the animation to a higher level of quality. Learn how to master the moods of entire scenes using After Effects - whatever the quality of assets you're starting with. >> See Also: Stardust 1.1 for After Effects [post_ads] More After Effects tutorial [post_ads_2]