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Showing posts from May, 2018

Creating Leaf Shader from Photography

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[ #ArnoldforMaya ] Brent LeBlanc goes over how to create your own material channel passes from photography without the need of buying scans or textures online. He will go through each channel pass and how to compose it all together in Maya using Arnold 5. >> See Also: Arnold Render v5.0 What's new video [post_ads] More Arnold for Maya tutorial [post_ads_2]

How to bring Terrain Data from Houdini to UNITY Workflow

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[ #Houdini ] Helge Maus shows the workflow of bringing Terrain Data from Houdini to UNITY 3D. Starting with the explanation of the concept of the terrain object inside of UNITY 3D, the ways the native sculpting tools and the texturing using splatmaps work, he then builds a simple Heightfield based terrain inside Houdini 16.5. Through the various nodes the Heightfield system of Houdini offers, shaping of the natural environment is really easy and fully procedural. A short introduction of Heightfields Noise, Distortions, Erode and Heightfield Quickshade is given. After that, Helge shows you how to output the heightdata to a file with the important settings you need, convert it to a raw file and reads it into the Unity terrain object. >> See Also: Watch all Houdini videos [post_ads] More Houdini tutorial [post_ads_2]

Scripting In Cinema 4D tutorial For People Who does not Know Python

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[ #Cinema4D ] Scripting In Cinema 4D can be really useful for increasing efficiency by making scripts that function similarly to macros or Photoshop Actions, or can add additional functionality like setting Custom Hotkeys. This tutorial, Billy Chitkin will introduce the Script Log & Script Manager inside Cinema 4D, and how they can be used even without any formal Python knowledge. >> See Also: Creating animated Wave Displacer in Cinema 4D, Octane [post_ads] More Scripting tutorial [post_ads_2]

Creature Shading Tutorial: Sub Surface Materials in V-Ray for Maya

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[ #VRayforMaya ] In this creature shading tutorial, We'll Learn how to set up a sub surface shading network in Vray for Maya using the Fast SSS material and a system of blends and coats >> See Also: V-Ray Next for Autodesk Maya [post_ads] More V-Ray for Maya tutorial [post_ads_2]

Maya MASH and Bifrost tutorial: Creating Blocky Ocean

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[ #Bifrost ] Maya MASH and Bifrost tutorial about Creating Blocky Ocean. It shows how to use MASH and Bifrost together to create a plastic toy ocean >> See Also: Create Procedural Braids with Braid Maker V1.0 for Maya [post_ads] More MASH tutorial [post_ads_2]

Creating lines sliding on Geometry in Houdini

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[ #Houdini ] Farid tgv shares a quick tutorial on how to create lines sliding on Geometry in Houdini >> See Also: Houdini tutorial: Create Organic Text using Vex Code by Hai Le [post_ads] More Houdini tutorial [post_ads_2]